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norsemustang
12-07-2008, 05:11 AM
How feasible would it be for the creators of Zelda Classic to develop a quest making program for Zelda II: The Adventures of Link where people can create their own Zelda II side scrolling games? If it were possible, then would they be able to do the same thing with classic games like Metroid or the Super Mario Brothers games?

Aliem
12-07-2008, 05:46 AM
Well... That would have nothing really at all to do with Zelda Classic. That would be a completely separate game engine with an editor tailored to it. Ages ago there was a project called Zelda 2 Enhanced, but it's gone through tons of developers. It's on hold for now.

Anthus
12-07-2008, 02:02 PM
There should be a pinned topic stating that developers aren't just gonna drop whatever they are doing and make an editor for <insert game here>.

To answer your question, anyone with a few weeks of free time, and programming knowledge could do it, but, I doubt any of the devs would. You could check Zophar's Domain since they have an extensive selection for ROM hacking stuff, and I know there is a Zelda 2 program out there somewhere. This, unlike ZC, requires a ROM though.

norsemustang
12-07-2008, 03:53 PM
Thank you. Sorry if I posted a topic that doesn't belong, but I wasn't sure where to post it. I've been to Zophar's Domain several times. None of the editors that I've used are as easy to use as Zelda Classic, and you can't seem to really create a game from scratch like you can with Zelda Classic.

Russ
12-08-2008, 12:02 AM
Actually, with ZC 2.5, most of the stuff from Zelda II would be possible. We have scripts for jumping, scripts for RP enemy encounters, and sideview gravity. It would be possible to make a Zelda II style game with ZC.

Shazza Dani
12-08-2008, 12:16 AM
Actually, with ZC 2.5, most of the stuff from Zelda II would be possible. We have scripts for jumping, scripts for RP enemy encounters, and sideview gravity. It would be possible to make a Zelda II style game with ZC.

This is true. You might not be able to make a game exactly like Z2, but you can get pretty damn close—and ultimately better. Look at Zodiac as an example of what you can accomplish with all the new features.

Anthus
12-09-2008, 10:45 PM
Hm. Doing a Z2 styled quest is tempting, now that you mention all of the stuff, Russ. I've never really thought about it. I did do some sort of tile set thingy a while ago. Oh well.

And yeah norsemustang, I know what you mean about ROM editors in general. I've only ever really used SMBUtility, Lunar Magic, and Hyrule Magic extensively, and it is always more fun to do stuff your won way from scratch.

Banon
12-12-2008, 03:27 PM
Actually, with ZC 2.5, most of the stuff from Zelda II would be possible. We have scripts for jumping, scripts for RP enemy encounters, and sideview gravity. It would be possible to make a Zelda II style game with ZC.

Does this mean you can change the size of the Link sprite in 2.5 (Link was 2 or three tiles high in Zelda II), or would it be more like the sidescroller portions of Link's Awakining, and the Oracle games?

Shazza Dani
12-12-2008, 03:53 PM
You can make a taller Link easily. Taller enemies are harder, but can be done with scripting.

Joe123
12-12-2008, 04:53 PM
Link can be either 16x16, 32x16 or 32x32.

So if you wanted to make him 48x16, you'd have to script attaching Link's graphics.

Shazza Dani
12-12-2008, 05:11 PM
Link from AoL is only 16x32, I believe.

Aliem
12-12-2008, 07:02 PM
Yeah, he's one tile wide, two tiles high in AoL.

Scripting in the RPG elements doesn't seem like it'd be too daunting a task, either. Compared to other jRPGs, the system is fairly simple. Depending, of course, on how powerful Zelda Classic's scripting language is.

Banon
12-13-2008, 07:50 PM
Link from AoL is only 16x32, I believe.

Actually, I think Link is three tiles high in AoL, because when he ducks, he goes to 2/3 his original height. Even if you duck next to a 1 tile ledge, he still is clearly taller. Also, if this is the case, does that mean to make a AoL style quest (without having to do scripting), Link would have to be doing the duck walk? That would be hilarious.:laughing:

Shazza Dani
12-13-2008, 08:19 PM
AoL Link is 32 pixels high; when he ducks he is 27 pixels high. I just checked.

Banon
12-15-2008, 12:17 PM
AoL Link is 32 pixels high; when he ducks he is 27 pixels high. I just checked.

Dang... I hate being wrong...:(

((Useless post in this thread #1))