View Full Version : Help with a simple script
I'm just trying to make a script that gives Link some items and takes some away when he enters the screen. But the script doesn't work. It compiles fine, but nothing happens. Here's the script:
ffc script item{
void run() {
Link->Item[17] = true;
Link->Item[18] = false;
Link->Item[91] = false;
Link->Item[143] = true;
}
}
What am I doing wrong?
pkmnfrk
11-19-2008, 02:52 AM
Are those valid items? I strongly suggest you use the constants in std.zh for existing items, and make your own for new ones.
Other than that, the obvious questions:
- is the FFC assigned the correct script?
- does the FFC have a combo greater than 0? (0 == disabled)
- is it at a position greater than (-32, -32)?
Yes to all the questions. The Item IDs were taken from the item editor.
pkmnfrk
11-19-2008, 09:13 PM
Oh, I just tried compiling this, and I see the problem: It's not compiling, and you're missing the error.
Pass 1: Parsing
Pass 2: Preprocessing
line 1: syntax error, unexpected ITEM, expecting IDENTIFIER, on token item
tmp, line 1: Error P01 : Failure to parse imported file test.z.
Change the name of the script from "item" to something that isn't reserved (such as "giveitem")
That's not the name of it in the quest. I just changed it since it's name is a quest spoiler. :D
pkmnfrk
11-20-2008, 03:11 AM
Ok then...
Well, my original suggestion was to do this:
ffc script smurf{
void run() {
if(Link->Item[17]) Trace(1); else Trace(0);
Link->Item[17] = true;
if(Link->Item[17]) Trace(1); else Trace(0);
Link->Item[18] = false;
Link->Item[91] = false;
Link->Item[143] = true;
}
}
Go into the room, leave it, then go back in. Then, check allegro.log. You should see a few lines that should look like this, if the script is working:
0
1
1
1
If it isn't, it'll be either four zeroes, or more likely, nothing.
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.