slothman
08-10-2008, 11:48 PM
I read through a tutorial on custom bosses.
I think I have the gist of it.
For a simple stationary boss this is what I do:
1. Create some tiles which are damage combos and boss graphics.
2. Create a weak point with a gibdo underneath it.
3. Set room rule to "enemy->secret".
4. Make the secret having all floor tiles turn to "insta-warp" It goes to another room with the boss 1 unit weaker.
5. After all the rooms you warp to a "enemy death" room with graphics to show it.
6. You finally go to an empty room with no boss.
Caveats, I didn't use layers and you can see the gibdo.
Is there a way to make it so there is an enemy at the weak point but I don't have to give it up other places since its graphic would be different?
How will the shutters work?
What about the room on the other side?
Can I have 1 way shutters leading only out of this room?
I don't know how to make a moving custom boss though.
How similar is it to this?
I think I have the gist of it.
For a simple stationary boss this is what I do:
1. Create some tiles which are damage combos and boss graphics.
2. Create a weak point with a gibdo underneath it.
3. Set room rule to "enemy->secret".
4. Make the secret having all floor tiles turn to "insta-warp" It goes to another room with the boss 1 unit weaker.
5. After all the rooms you warp to a "enemy death" room with graphics to show it.
6. You finally go to an empty room with no boss.
Caveats, I didn't use layers and you can see the gibdo.
Is there a way to make it so there is an enemy at the weak point but I don't have to give it up other places since its graphic would be different?
How will the shutters work?
What about the room on the other side?
Can I have 1 way shutters leading only out of this room?
I don't know how to make a moving custom boss though.
How similar is it to this?