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View Full Version : Giving weapons via scripting



pkmnfrk
07-31-2008, 08:17 PM
Now, a line is outputted to allegro.log when Link gains or loses an equipment item. Use this for quest debugging purposes! (Hey, that 'Gain All Lower Level Items' item checkbox can trip you up sometimes.) ( _L_, 2008-07-22 09:53:14 )

I noticed, while testing my Magnetic Gloves script, that weapons given via scripting are not logged.

E.g., every time Link uses the gloves, a second copy of the gloves is either given to him or taken away, to create the +/- effect (same item class, higher level, so that it's effectively swapped on the subscreen). So, in theory, in normal usage, I should get a bunch of weapon lines in allegro.log. However, I don't.

I suspect this was an oversight, rather than intentional. Am I correct?

_L_
08-02-2008, 03:51 AM
Yes. Thanks for noticing!