ShadowTiger
07-26-2008, 03:05 PM
Y'know what I've always wanted to do in ZC?
I've always wanted to create an ending to a quest, where Link's fallen allies' spirits join him in the final fight, and it powers him up so dramatically that the actual player him/herself actually can't help but shed a tear at the events that just occurred. Well, it couldn't hurt that there would have been epically dramatic events leading up to that point as well. Think Terranigma, Final Fantasy 6, etc. Extremely, extremely dramatic events take place during the game, and we remember them. We can't possibly allow ourselves to forget them, and they're with us up until the very last moment of the game.
Yes. That moment. The moment of the quest where the big bad superpowered Ganondorf has already used and corrupted the Triforce, and is sitting way up there on his heavenly throne, looking down at the world which now bows before him. You, Link, a mere mortal, must destroy that epic force of destruction.
You have to feel the desperation there. You have to be fully aware of the likeliness of you not only losing, but having never had the smallest chance against him.
So as you face Ganondorf, and he strikes you down for what feels like the last time, the world turns completely white, and one by one, all of your allies, living and dead alike, speaks to you through the Master Sword, and all at once encourages you to do the impossible. With the last of their strength, they lend their powers to yours, and it gives you all the powers you need to overcome Ganondorf.
Your tunic turns purest white. Your Master Sword glows with holy white fire, and your pupils become similarly white. You slash your sword at a volley of oncoming blue darknuts, and a single swipe dispatches of all six of them within an arc of six tiles ahead of you.
...
I wish there were more endings like that. It takes a lot of setup to do, but damn, if it isn't worth it...
I've always wanted to create an ending to a quest, where Link's fallen allies' spirits join him in the final fight, and it powers him up so dramatically that the actual player him/herself actually can't help but shed a tear at the events that just occurred. Well, it couldn't hurt that there would have been epically dramatic events leading up to that point as well. Think Terranigma, Final Fantasy 6, etc. Extremely, extremely dramatic events take place during the game, and we remember them. We can't possibly allow ourselves to forget them, and they're with us up until the very last moment of the game.
Yes. That moment. The moment of the quest where the big bad superpowered Ganondorf has already used and corrupted the Triforce, and is sitting way up there on his heavenly throne, looking down at the world which now bows before him. You, Link, a mere mortal, must destroy that epic force of destruction.
You have to feel the desperation there. You have to be fully aware of the likeliness of you not only losing, but having never had the smallest chance against him.
So as you face Ganondorf, and he strikes you down for what feels like the last time, the world turns completely white, and one by one, all of your allies, living and dead alike, speaks to you through the Master Sword, and all at once encourages you to do the impossible. With the last of their strength, they lend their powers to yours, and it gives you all the powers you need to overcome Ganondorf.
Your tunic turns purest white. Your Master Sword glows with holy white fire, and your pupils become similarly white. You slash your sword at a volley of oncoming blue darknuts, and a single swipe dispatches of all six of them within an arc of six tiles ahead of you.
...
I wish there were more endings like that. It takes a lot of setup to do, but damn, if it isn't worth it...