Questwizard88
07-19-2008, 06:01 PM
I noticed that in recent builds, the Gleeoks only use 1 short row of tiles for each of their animations, instead of the multiple long rows that you see in just about every tileset out there, and some don't seem to line up between the two, so I was wondering, which of these two tile placements would be the best to use so things will work properly:
http://www.questwizard.net/files/gleeokplacements1.png
My main concern is the neck tiles, which are in different places, as well as the body and head, which only have 1 short row of tiles in the new classic set, but multiple long rows in older sets. I'm setting up a tileset, so I need to make sure it will work. (The set is for 2.5+ only by the way, as it makes heavy use of 8-bit tiles)
http://www.questwizard.net/files/gleeokplacements1.png
My main concern is the neck tiles, which are in different places, as well as the body and head, which only have 1 short row of tiles in the new classic set, but multiple long rows in older sets. I'm setting up a tileset, so I need to make sure it will work. (The set is for 2.5+ only by the way, as it makes heavy use of 8-bit tiles)