View Full Version : These enemies don't get stuck on edge... (Roughly Build 828)

07-12-2008, 11:19 PM
There seems to be something common with all ZC Builds on any overworld screen. If you build a screen so that the edge has nothing, but the next column has a solid combo such as a bush, any enemies that spawn in that area find themselves "stuck", and can't move up or down.

I have found proof that this problem doesn't show up on NES Zelda.

...well, okay, it's the famous Outlands hack. Still, it should be a valid reference. Check it here (http://video.google.com/videoplay?docid=6036250784230613394&hl=en). You want around 3:50 - 3:55 in.