Joe123
07-09-2008, 06:46 PM
It appears that all combo animation is tied into an overall scheme, and when a combo first comes onto the screen, it doesn't always start at the beginning of it's animation, rather where it is in relation to all other combos.
Now, I'm sure this is great for some situations, but in my current situation it really isn't.
I'm changing the graphics of a free-form combo via scripting to make my player (which is Kirby, coincidentally), and currently my animations look awful, because they don't always start when I want them to.
Is there any way for me to rectify this?
Now, I'm sure this is great for some situations, but in my current situation it really isn't.
I'm changing the graphics of a free-form combo via scripting to make my player (which is Kirby, coincidentally), and currently my animations look awful, because they don't always start when I want them to.
Is there any way for me to rectify this?