Dart Zaidyer
07-03-2008, 12:52 PM
I haven't been keeping up with the betas until recently, so I'm not sure if this is entirely possible with a script. Here we go...
I want a script that will start playing a midi (although I'd prefer alt music, if that's possible yet) when a target enemy is in the room, then defer to the Screen/DMap music when it is dead. (If that can't be done, it could just switch to another midi/alt music selection of my choice.) This will make it easier for me to build boss battle sequences where the fight music stops after you win instead of using screen midis and warp-related trickery.
I would also like a script that will make the target enemy "explode a lot" like in A Link to the Past before it dies. (Preferably by using harmless tiles instead of actual bomb explosions.) I'm not sure if this is even possible without using FFCs to represent the enemy instead of a plain ol' monster straight from the enemy editor, but I'm willing to try that if necessary.
I want a script that will start playing a midi (although I'd prefer alt music, if that's possible yet) when a target enemy is in the room, then defer to the Screen/DMap music when it is dead. (If that can't be done, it could just switch to another midi/alt music selection of my choice.) This will make it easier for me to build boss battle sequences where the fight music stops after you win instead of using screen midis and warp-related trickery.
I would also like a script that will make the target enemy "explode a lot" like in A Link to the Past before it dies. (Preferably by using harmless tiles instead of actual bomb explosions.) I'm not sure if this is even possible without using FFCs to represent the enemy instead of a plain ol' monster straight from the enemy editor, but I'm willing to try that if necessary.