C-Dawg
05-15-2008, 12:37 PM
This is a minor point, mostly aesthetic, so not a big deal. But if there's a solution, I'd like to know about it.
I'm replacing alot of the passive subscreen with script-based items. At this point, scripting handles the life and energy meters, and a character portrait that reacts to the character's condition (getting tired with less health, reacting to injury or items). Took a little math to figure out the coordinates of the subscreen, but it works great.
The only glitch is that, when moving between screens, the global script stops acting and the subscreen goes mostly dark. Nothing fatal, but it would be nice if the subscreen kept displaying graphics during the scene change.
Any ideas?
I'm replacing alot of the passive subscreen with script-based items. At this point, scripting handles the life and energy meters, and a character portrait that reacts to the character's condition (getting tired with less health, reacting to injury or items). Took a little math to figure out the coordinates of the subscreen, but it works great.
The only glitch is that, when moving between screens, the global script stops acting and the subscreen goes mostly dark. Nothing fatal, but it would be nice if the subscreen kept displaying graphics during the scene change.
Any ideas?