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View Full Version : Burn them all!



Pteryx
05-06-2008, 05:09 PM
Is there a way to make it so a particular combo type being burned isn't necessarily anything special -- reveals the under combo, no secret sound, resets when you re-enter the room, and so on, much like cutting down grass usually isn't anything special -- while still leaving room for the usual fanfare and permanence and all when you actually reveal something special? Sure, it serves no practical purpose, but I think it'd be fun. -- Pteryx