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Matthew Bluefox
04-27-2008, 08:54 AM
In the editor, there is no subscreen with magic bar, butt I have seen 2.10 quests using the magic bar. Where do I get a magic bar, if possible separated to show magic containers?

bobrocks95
04-27-2008, 11:33 AM
First you have to have the appropriate rule checked, I think it's something like "Allow Magic". Then you want to check similar rules stating which items use magic. Then the default subscreen "Passive (Magic)" should have a magic bar already drawn, depending on what subscreen type you're using.

Matthew Bluefox
04-27-2008, 05:20 PM
There are only three subscreens and no one offers the magic option. All rules concerning magic are active, otherwise the enemies wouldn't drop magic jars.

bobrocks95
04-27-2008, 08:38 PM
Mine comes with a default of 4, active dungeon, active triforce, passive magic, passive no magic. Are you using the original Zelda tileset?

Matthew Bluefox
04-27-2008, 09:38 PM
Yes, I am. And I am using Zelda 2.10 editor.

bobrocks95
04-28-2008, 04:51 PM
My guess is that it doesn't have a magic bar drawn, you'll need to draw it yourself and make a subscreen with it in it. And from what I remember, 2.10 doesn't have a subscreen editor. It's been a while since I used 2.10 though...