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View Full Version : Questmaking for beginners: music



King Aquamentus
03-06-2008, 11:59 PM
For the most part, this is easy and doesn't require much explanation. Assuming you want to use midis in your quest, you can include them and even loop them at points in the midi easily. Remember however that midis are dependant on and how they are used is determined by Dmaps.

go to Quest- Music and look for "midis". Ignore the slots that say "dungeon" "level 9" "overworld" etc. Those apply to the default LoZ quest. pick a blank slot and open it up for what looks kinda like a music player. click "load" for a midi you want, then listen to it in the player. determine where the midi ends. You can tell Zquest what point in the song it should start at and at what point it should loop back (as well as what it should loop back to. This is VERY handy, and not a lot of game making apparatus has it!)

Do this for any music you want in a quest, then in Quest-Dmaps, simply pick that midi for the Dmap you want to use it in. (remember, Dmaps have one midi assigned to each, and determine what music is played when. Even dungeons and their own bosses can use different Dmaps if one wants to have boss music, though recent betas circumvent this.)

It is also possible (but EXTREMELY rare) to use other audio files, including MP3. This may sound great, kiddies, but MP3's are big hulking masses, and do not fuse with the quest file like midis do. When you put midis into a quest, you are essentially adding and modifying copies of the midi that are fused and attached to the quest file. With "Tracker" music, those music files have to be included with the quest when you ship it off to other people. RIAA and legalities aside, MP3s are considerably big on memory. 99.9% of the time, we use midi. I suggest the same of you.