Endarire
03-04-2008, 12:42 AM
NOTE: There is no guarantee your suggestion(s) will be implemented, there is no expected release date, and all suggestions are subject to programming limits. Finally, these suggestions will go toward a third version of the current Mega Man quest (link (http://www.armageddongames.net/forums/showthread.php?t=82838)), not a completely new quest.
With that said, be as concise as possible. If you believe there's a bug, explain the bug, don't just say "Fix the bug with the stairs, plz!" Also, I listed many points on the currently last page in the linked post above.
Endarire's List
1: Heavily revise the story and dialog to increase clarity, reduce rambling, and make the story sensical. I've already started on this.
2: Include ZC 2.5 items such as the Roc's Feather.
3: ZC devs, I'm lookin' to you on this one: Allow for an easily-selected menu system. In part of the game, Mega Man must enter a password to continue, but entering the password is so clunky that I got it wrong because my key presses weren't registerring.
4: ZC devs, allow more than 2 buttons for abilities. Instead of just A and B, allow quest authors to include C, D, E, etc.
5: ZC devs, allow disabling of buttons. For example, if my sword is bound to A and bomb is bound to B, then disabling B will prevent me from laying bombs, tossing a boomerang, or any other item associated with B. This is mostly useful for cutscenes when I don't want to waste ammo or worry about killing myself because I'm unsure what button to push.
With that said, be as concise as possible. If you believe there's a bug, explain the bug, don't just say "Fix the bug with the stairs, plz!" Also, I listed many points on the currently last page in the linked post above.
Endarire's List
1: Heavily revise the story and dialog to increase clarity, reduce rambling, and make the story sensical. I've already started on this.
2: Include ZC 2.5 items such as the Roc's Feather.
3: ZC devs, I'm lookin' to you on this one: Allow for an easily-selected menu system. In part of the game, Mega Man must enter a password to continue, but entering the password is so clunky that I got it wrong because my key presses weren't registerring.
4: ZC devs, allow more than 2 buttons for abilities. Instead of just A and B, allow quest authors to include C, D, E, etc.
5: ZC devs, allow disabling of buttons. For example, if my sword is bound to A and bomb is bound to B, then disabling B will prevent me from laying bombs, tossing a boomerang, or any other item associated with B. This is mostly useful for cutscenes when I don't want to waste ammo or worry about killing myself because I'm unsure what button to push.