View Full Version : [Winter 08] Shadows of Dawn 2.5

02-24-2008, 10:48 AM
This was copied, pasted, and edited from the PureZC Version.

Title Screen

Shadows of Dawn 2.5
by TriMaster001

This is the big quest I've been working on for about a year and I had to start all over about 3 times to get it as it is today.

PLOT: A long time ago before Hyrule was created by the goddesses, there was powerful ruler. This ruler was known as the Shadow Master. He ordered his Shadow Knights to envelop the nameless land into darkness and shadows. The resistense group that fought the Shadow Master was known as the Dawn knights for possessing a special power of "Dawn." This ancient war was known as the Dawn War. The Shadow Master almost won this war until three goddesses decended from the heavens and used their incredible strength to seal away the Shadow Master into a dimension known as the Dawn Realm. The goddesses also brought justice ands order to the land and named it Hyrule.

Centuries later, after Link, the Hero of Courage defeated Ganon. Link journeys through a forest only to discover a dark plot. Shadow Knights are using special keys to open the Dawn Realm and bring back the Shadow Master. It's up to Link to stop them or all hope is lost.

FEATURES: Shadows of Dawn 2.5 will feature the following...
* An altered PTUX almost twice the size.
* Custom Enemy Bosses.
* 9 Main Dungeons.
* Side Quests.
* A Vast Overworld with BS Overworlds as Regions.
* Many new custom enemies.
* Bonus Levels after dungeons
* POSSIBLY A Super Dungeon called "The Temple of Origin."
* A story that I've been working on for a very long time.

DEMOES: Expect a demo in about a week or two.

SCREENSHOTS: (I see you can't display Screenies in the AGN Forums. Very Well then.)

Dungeon Shots:

Overworld Shots:

The PureZC Version of this Thread Will give you full updates on SoD.

02-25-2008, 01:05 PM
Good to see ol' SoD over here ^_^

I see you got my random motion script working too!

You still need to cut down on the number of trees clumped together though...

02-25-2008, 02:40 PM
First suggestion: Use more tree variety.

Second, what do you mean you can't post screenshots at AGN? It works fine for me.

02-25-2008, 08:37 PM
Yeah, I'm not a big fan of the big orange rectangle of trees either. I suggest using some different trees and spacing them out a little more.

Otherwise, the screenshots and town map look excellent. Of course, if Revfan came in here, I'm sure he'd have a different opinion. ;)

02-25-2008, 08:54 PM
Yeah, I'm not a big fan of the big orange rectangle of trees either. I suggest using some different trees and spacing them out a little more.

Would you believe that the screenshot of the shop won screenshot of the week over at Pure ZC?

02-25-2008, 10:01 PM
Yes. The shop screenshot alone looks very nice. But the trees make a disagreeable shape when viewed as a map.

02-25-2008, 10:17 PM
What do you suggest? In screenshot?

02-25-2008, 10:51 PM
Try using the forest brush, or thining out the trees.

03-02-2008, 12:35 AM
SoD2.5 Demo Release Date: March 16, 2008.