MoonCheese
02-19-2008, 09:54 AM
I am using ZC 2.10.2.
I'm confused about some aspects of the DMap-palette relationship. I never had to do this before, as this is the first time I attempted to do significant work with non-classic tiles.
First, I want to make sure my assumption is correct. I read this in a post here, I believe. If I want to use multiple palettes (not CSets...I just recently learned the CSet/palette distinction, too) on one map (an overworld in this case), I have to carve the map up into multiple DMaps, each with its own palette? And this is also the way to vary the title for the map thingy in the upper-left corner of the screen, right? Like if I want some areas to say "Town" and others to say "Forest" or "Mountains" etc. And if my assumption is wrong, how do I do each of those things? Edit: Also, if this is true, what's the point of pushing the number keys 0-9 to change palettes in ZQuest?
The other thing is, how do I make the DMap change when Link walks around the overworld? I know that for dungeon DMaps, I can go to the DMap editing screen and click on which screens on the map are to be part of that particular DMap, but I don't seem to be able to do that with overworlds, the squares don't turn black when I click them like with dungeons. And when I play the quest in ZC, it seems to act as if the entire 8*16 overworld map is part of DMap 5 (which includes the place Link starts) when really it should be divided among 0 through 7. Do I need side warps or something on each screen boundary at which I want the DMap to change?
I'm confused about some aspects of the DMap-palette relationship. I never had to do this before, as this is the first time I attempted to do significant work with non-classic tiles.
First, I want to make sure my assumption is correct. I read this in a post here, I believe. If I want to use multiple palettes (not CSets...I just recently learned the CSet/palette distinction, too) on one map (an overworld in this case), I have to carve the map up into multiple DMaps, each with its own palette? And this is also the way to vary the title for the map thingy in the upper-left corner of the screen, right? Like if I want some areas to say "Town" and others to say "Forest" or "Mountains" etc. And if my assumption is wrong, how do I do each of those things? Edit: Also, if this is true, what's the point of pushing the number keys 0-9 to change palettes in ZQuest?
The other thing is, how do I make the DMap change when Link walks around the overworld? I know that for dungeon DMaps, I can go to the DMap editing screen and click on which screens on the map are to be part of that particular DMap, but I don't seem to be able to do that with overworlds, the squares don't turn black when I click them like with dungeons. And when I play the quest in ZC, it seems to act as if the entire 8*16 overworld map is part of DMap 5 (which includes the place Link starts) when really it should be divided among 0 through 7. Do I need side warps or something on each screen boundary at which I want the DMap to change?