View Full Version : [Winter 08] Link's Wild Goose Chase (unoffical title)

02-04-2008, 09:42 PM
OK this my first go at making a quest using classic sprites story is link has had to travel to reach Zelda while picking up a few things (and abei jacking his shield)along the way Gannon has started wreaking havoc and link has gone to get him he eventually escapes to the dark world then the depths of hell while competing in some competition in gauntlets for powerful items

Note:this quest was made to be difficult or i at least tried to all i can say is arrows and your boomerang are your greatest assets along with the rocs feather unlike traditional Zelda games bomb bags and quiver etc will increase you max compasity by a little bit and this can be done till you reach the cap some where around 6000 for some reason but never the less these upgrades cost quite a bit of rupees and expect some bombs in bomb bags arrows in quivers and etc and sometime killing all enemies on screen yield good results

Please not it may have words you may find offensive and if you deliberately read this then complain i will ask for your post to be deleted

Over world 50% (need to add some details but other wise still playable)
Level 1 finished
Level 2 difficult without rocs feather but done
level 3 100%
level 4 and all other levels 0%
infinity mountain 15%
outposts 10%
Ice gauntlet 10%
Flame gauntlet 0%
Dark world 1%
Death Mountain 5% (if anyone can give me a good tune for it it would be appricated)
Hell not even started
string fixes 0%

EDIT:updates moved to my post a few posts down cant miss it\

if you get stuck pie a code

Link for the quest
screen shots

http://img.photobucket.com/albums/v125/PokeMaster/WGC1.png http://img.photobucket.com/albums/v125/PokeMaster/WGC2.png
http://img.photobucket.com/albums/v125/PokeMaster/WGC3.png http://img.photobucket.com/albums/v125/PokeMaster/WGC4.png

02-04-2008, 10:01 PM
Well, I was going to say that it looks good, if a bit average, and then I noticed something interesting in your screenshots.
"Time: Day"?
I am...interested. ;) This should be fun to play.

02-04-2008, 11:29 PM
Someone should make a quest that really is called "Link's Wild Goose Chase".

02-05-2008, 12:55 AM
The time of day system!? How are you doing it? The quest I'm working on now is supposed to be the first quest to have a day and night system.

Although I must say, it looks pretty nice. But the one moblin forest screen just doesn't look right with the doors just ending suddenly like that. Try making a wall that curves off screen and connects the two doorways on different screens.

02-05-2008, 08:05 AM
It's actually simple i've created dmaps that use the same map except different csets i belieive and i made dungeons connect to certain times like dawn dusk and day although theres nothing different about each time of day if this becomes popular enough i might actually get to work with it

02-05-2008, 12:50 PM
Oh. So my quest will still have the first real timed day and night system. I'm fine with that. But you have a good idea. Nice job.

02-05-2008, 06:03 PM
Fair enough on the day/night system. But still, that Moblin Forest screen is made of win. That looks pretty cool for LoZ graphics.

02-05-2008, 08:35 PM
Thank you but it's not the looks I'm aiming for its how it plays

EDIT:for now on I'll update use this post to keep track of updates and with each release ill place the updates here

update 3 little of death mountain the bug which kept people from going into the darknut fortress a few fixes and a link between death mountain and infinity mountain (won't get into details on how to find this)

Update 2:finished darknut fortress but still need strings and need to set the teleport

Update 1:finished darknut wine cellar, started darknut fortress although its only for you guys to comment