View Full Version : [Winter 08] The Legend of Zelda: Time Fracture

02-01-2008, 11:02 PM
The Legend of Zelda: Time Fracture
Insanity for You
Created by the Amaster

What happens when the very nature of reality is damaged? This...
Rifts in the fabric of time itself have opened in Hyrule, dragging people and places from all over history to one era. Have run ins with infamous characters from the history of Hyrule, like the Ocean King, The Happy Mask Salesman, Ralph and...Megaman?

Familiar faces abound...

Well, if it isn't everyones favorite warrior ladies...

But theres more. A stable connection has formed between two periods of Hyrule's history, and using the magic of his Ocarina once again, Link must traverse not only the present, but a not-so-distant future as well...

http://i34.photobucket.com/albums/d133/amaster42/HyFieldPre.jpg http://i34.photobucket.com/albums/d133/amaster42/HyFeldFut.jpg

What the hell happened here...

http://i34.photobucket.com/albums/d133/amaster42/GerDes.jpg http://i34.photobucket.com/albums/d133/amaster42/GerDesFut.jpg

...or here...

And over it all, a mysterious island hovers in the sky, looming over the whole chain of events. Who stands behind this nefarious plot? Cast your guesses now.

Featuring 14 massive dungeons, an overworld spanning the future and over 9 distinct areas, an unprecedented amount of sidequests and hidden goodies, scripts by luminaries such as Joe, Matthew and Gleeok, and a plot to rival most commercial games, Time Fracture is an epic to rivals Ben-Hur. Coming to a computer near you mid to late 2008.

Questions, comments?




02-01-2008, 11:13 PM
This quest looks like it has it all. Great graphics, an interesting storyline, numerous events... Man, it's looking great. Do you have a rough estimate on how much of it is completed?

02-01-2008, 11:19 PM
85% is planned out in detail, and I mean detail. Only about 15% is actually constructed, so I figure about 2-3 months to turn my plans into reality. Most of the actual time-consuming work (designing it) is finished.

02-02-2008, 11:03 AM
yea it looks really good
for some reason it reminda me of OoT
IE: the gerudo fortress place
but looks pretty good

02-04-2008, 03:29 PM
Wow, it looks like a combonatin of every Zelda game known to man! It looks very good. Nice work.

02-27-2008, 11:02 PM
Mega Man normal, X, Z, or other?

02-28-2008, 03:01 AM
You know, now that I am looking carefully at the Deku Tree screen, I sew something wrong with how you used the tiles. Try this: Rather than use so many trees clumped together, put the forest brush there, and have a few trees come out of it. It makes it look much more professional.

02-28-2008, 06:27 PM
Actually I go about 50-50. I like the bush, but too much doesn't feel "foresty" enough, so I mix it up. But yeah, I can see what you mean with the Deku Tree screen. I'll modify it a bit.

And it's regular Megaman. Anyone who's beaten MMDWR knows what I'm talking about.

02-29-2008, 06:15 AM
What, I wonder, does a Time Fracture look like? And how do you repair it? Does one need to collect pieces of Time Itself?

Did one Piece of Time vanish so far into the past that it has become an ancient holy artifact to a distant civilisation? Did one Piece of Time land on an island with such force that the island was catapaulted into the future, reappearing in a patch of ocean that for centuries had been regarded as cursed? Is one particular Piece of Time so heavy that it slowed down the time in the village where it landed, resulting in a race of people who are feared and revered as immortals?

...I have a habit of overthinking these sort of things.

02-29-2008, 12:39 PM
...I have a habit of overthinking these sort of things.
I'll say you do. Although those are good ideas.

02-29-2008, 06:43 PM
I was actually thinking more of a fracture in the space-time continuum, but those are good ideas. I'll have to take them into consideration. ;)