symbiote
01-02-2008, 08:18 AM
Toying with build 704.
I'm wanting to create a darknut-like monster that, if hit with the hammer, splits into two monsters: a head (that flies about like a peahat) and a body. And, to make things even more annoying, they can both tribble back into the original monster if left unattended.
What I've made so far:
-Haunted Darknut (comparable to the blue darknut, becomes a Headless Darknut when struck).
-Darknut Helmet (clone of a peahat.)
What I am clueless about:
-don't know how to make the Darknut Helmet spawn under the conditions above.
-don't know how to make them tribble.
I've considered making a new monster for just the Headless Darknut, and lowering the armor of the original so it dies on a hammer strike (and spawns the two others). This would make the ordeal more difficult on the player, as the Headless Darknut would still have a shield...
Do I actually need an script to achieve this, or can this be done with just the enemy editor? All those Item1/Item2/etc. values with no clear markings... it hurts the head. (I've been looking for a complete or even an incomplete list of enemies and their assorted Item value possibilities. So far few fruit forthcoming).
I'm wanting to create a darknut-like monster that, if hit with the hammer, splits into two monsters: a head (that flies about like a peahat) and a body. And, to make things even more annoying, they can both tribble back into the original monster if left unattended.
What I've made so far:
-Haunted Darknut (comparable to the blue darknut, becomes a Headless Darknut when struck).
-Darknut Helmet (clone of a peahat.)
What I am clueless about:
-don't know how to make the Darknut Helmet spawn under the conditions above.
-don't know how to make them tribble.
I've considered making a new monster for just the Headless Darknut, and lowering the armor of the original so it dies on a hammer strike (and spawns the two others). This would make the ordeal more difficult on the player, as the Headless Darknut would still have a shield...
Do I actually need an script to achieve this, or can this be done with just the enemy editor? All those Item1/Item2/etc. values with no clear markings... it hurts the head. (I've been looking for a complete or even an incomplete list of enemies and their assorted Item value possibilities. So far few fruit forthcoming).