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View Full Version : Dead Screens?



Joe123
12-24-2007, 07:55 PM
What actually happens to the system if Link gets put on a Map coordinate that doesn't exist?

A bit like:
Link is on screen (0,0),
Link->Warp(Game->GetCurDMap(), Game->GetCurScreen()-1);
?

You appear to just be on a completely black screen.

Just wondering how bad this is really, cause I'm getting it quite a lot with my GB sized screens.

EDIT: Oh, I'm not doing this intentionally by the way, just seems to crop up reasonably often.

DarkDragon
01-07-2008, 03:38 AM
Undefined behavior, including crashing.