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View Full Version : Labeling the individual sounds in the SFX Importer.



ShadowTiger
12-14-2007, 09:02 PM
In following the general trend of labeling the functions of the individual misc flags and misc values of the items and enemies, perhaps it would make things a bit more ... complete, ... to label the functions of the default slotted sounds in the SFX importer? (I.e. the "Quest-> SFX Data." menu.)

Rather than see a pulldown with "1" in it, perhaps we could either see that same pulldown but with the word "Boomerang" in it? Or perhaps the pulldown bar would be expanded and the full description would be in it?

It's all already in std.zh, but does everybody know to look there?

Freedom
12-15-2007, 07:08 AM
I have to agree, not only because a lot of people are always asking what sound is where, but because when you add one to a screen you have to go searching it out, because you can't seem to remember them all.
It would be a lot more convenient.

ShadowTiger
12-15-2007, 10:49 AM
... cool, thanks. Yeah, that is very much relevant. It may have to be something like: 1: Fire Arrow in the pulldown so any resulting labels won't take up too much space on the fourth tab of the Screen Flags page, where they would be sorely needed.