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View Full Version : Float FFC script



bluedeath
11-30-2007, 07:52 AM
I need a script that when link walks on this ffc he begins to float, as he walks off it allows him to go over unwalkable tiles as he is falling?:D

bluedeath
02-06-2008, 02:34 PM
Bump*

Joe123
02-06-2008, 03:05 PM
A) I don't really understand what you're asking
B) Allowing Link access to unwalkable tiles is very bad

C-Dawg
02-06-2008, 07:55 PM
Depends on how you do it. If you're going to let Link get past unwalkable tiles somehow, you'd better plan your quest around it. Like, be very judicious about how you use the script.

Joe123
02-06-2008, 08:07 PM
I'd never purposefully allow Link onto unwalkable tiles, I've had it happening when things go wrong in scripts so many times that it's just not worth the extra bugs in my opinion.

There are better ways of getting round it, like having scripted bottomless pits that Link can then float on for a few seconds or whatever.

bluedeath
02-07-2008, 09:28 AM
Somthing like going over walkable water tiles, would this work?

Sillycat2
02-10-2008, 04:56 PM
Try the "Sylph Whirlwind" script from NeoFirst. That worked very well.

bluedeath
02-12-2008, 10:39 AM
I'll try it later when I get back from school -.-

Joe123
02-12-2008, 10:59 AM
Somthing like going over walkable water tiles, would this work?

If the NeoFirst script doesn't work, I could probably do something that works via this principle relatively easily, I just need to know what you want a bit better; you haven't explained yourself too well.

bluedeath
02-13-2008, 08:55 AM
Sorry :s and neofirst is not working. -_- keeps saying somthing is invalid when i import the script.