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RaMedia
11-22-2007, 11:34 AM
I am pretty new here, also,
a bit new to ZeldaClassic.

I fell in LOVE with this program/game and
I enjoy creating my own worlds. But I have
a several problems...

I am creating a dungon entirely from scratch..
I like the way it looks, the purple dungon theme...
BUT, when I tile a door w/ keyhole, When I play
the game, it doesn't work. I collected the key,
but it didn't open when I walked up to it.

So...
I am wondering how to place working key doors
in ZeldaQuest, the editor. Thanks!

The_Amaster
11-22-2007, 11:51 AM
You don't draw them with tiles. You have to go up to the menus and under Tools there's a doors option. It's fairly self-explanatory, although let me know if you have any more issues.

RaMedia
11-22-2007, 11:58 AM
Oh thank you soo much.
I tried it and it worked.

*Problem Fixed*

Freedom
11-22-2007, 02:04 PM
I'm going to remove the icons you have been using to keep confusion down, those are for reporting engine bugs. ;)

bluedeath
12-11-2007, 05:57 PM
Lock blocks also work, when those unlock the combo to the right of the lock block combo will appear over the unlocked block. thats what I use for Big locked chests.