View Full Version : a generic item pick up script please.
shadowfall1976
11-19-2007, 07:32 PM
I am in need of a generic item pick up script, that I can set to any item
by way of ID or some other way, to display a string when an item is picked up.
Joe123
11-19-2007, 07:36 PM
item script string{
void run(int str){
Screen->Message(str);
}
}
Where D0 in the item editor is the ID number of the string.
shadowfall1976
11-19-2007, 07:38 PM
thanks Joe
EDIT: I can't get the script to work.....
Joe123
11-19-2007, 07:45 PM
oh, what's wrong?
Make sure you attach it to the pickup tag script in the item editor, not the action tab script.
shadowfall1976
11-20-2007, 02:49 AM
nevermind, it works now, I forgot to do something.
And another thing, make sure you have the rule "messages dissapear" checked, or the message will stay on screen. It can get anoying if the item happens to be in a room full of enemies, and a big string that says "You got the _____" is blocking the top half of the screen.
beefster09
11-21-2007, 12:56 AM
Hey, why not tweak it a little? Make it use the D7 argument so it will most likely not interfere with the action script. Like this:
item script string{
void run(int null0, int null1, int null2, int null3, int null4, int null5, int null6, int str){
Screen->Message(str);
}
}
Gleeok
11-21-2007, 01:26 AM
What does moving it's argument do differently?
..Oh, I guess I should learn how to read.
Perhaps link it to another blank message.
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