Megafont
10-29-2007, 07:00 PM
Ok, I've been playing around in ZQuest again lately (v2.10). I saw in a custom quest I downloaded awhile back (The Hidden Duality), that there is a shop in the starting village. When you enter the shop, there is music in the background, and also, the graphics aren't dimmed. That custom quest is for ZC v1.92 by the way, and I was of course running it on that version. I assume that a shop can probably be done like that in ZC v2.10 as well though, but then again I could be wrong too. ;)
I've looked through several tutorials and have been experimenting in ZQuest trying to figure out how that was done. Normally when you make a shop, it doesn't have music, and the graphics are automatically dimmed. I tried setting up a tile warp to a room in another dmap to see if I could specify a room for my shop that way, but the tile warp settings appear to be overridden by the default behavior of warping to screen 80 for caves/item rooms. I made sure the correct palette is specified under Data->Palette, and the room looks fine in ZQuest, but it is noticeably dimmed when you go into that room in the game. So in the game, this dimming is giving the room an old, dirty, dilapidated sort of look to it, which I don't want. :(
The experimenting and trying to figure this out was kinda fun, but now that I've looked in a few of the tutorials and tried a few things, I'm out of ideas. Does anyone know how to accomplish making a shop the doesn't look dimmed and has music like the one in the starting town of the custom quest I mentioned above? Here's a link to it in the quest database: The Hidden Duality (http://www.armageddongames.net/zeldaclassic/viewquest.php?q=149)
I have a custom quest of my own (in ZC v2.10) that's in its infancy, and I'd like to make my shop like this, but obviously I don't know how which is slightly problematic. heh
I've looked through several tutorials and have been experimenting in ZQuest trying to figure out how that was done. Normally when you make a shop, it doesn't have music, and the graphics are automatically dimmed. I tried setting up a tile warp to a room in another dmap to see if I could specify a room for my shop that way, but the tile warp settings appear to be overridden by the default behavior of warping to screen 80 for caves/item rooms. I made sure the correct palette is specified under Data->Palette, and the room looks fine in ZQuest, but it is noticeably dimmed when you go into that room in the game. So in the game, this dimming is giving the room an old, dirty, dilapidated sort of look to it, which I don't want. :(
The experimenting and trying to figure this out was kinda fun, but now that I've looked in a few of the tutorials and tried a few things, I'm out of ideas. Does anyone know how to accomplish making a shop the doesn't look dimmed and has music like the one in the starting town of the custom quest I mentioned above? Here's a link to it in the quest database: The Hidden Duality (http://www.armageddongames.net/zeldaclassic/viewquest.php?q=149)
I have a custom quest of my own (in ZC v2.10) that's in its infancy, and I'd like to make my shop like this, but obviously I don't know how which is slightly problematic. heh