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View Full Version : About combo cycling.....



Gleeok
10-26-2007, 07:55 PM
I've always had problems with this, not because I don't know how they work, but because I tend to overuse these for custom enemies and traps, so on...

For example: Take a series of 8 combos, each with 8 frames and 8 speed and cycle them in an endless loop. Now draw each one of those on a single screen. Go to preview mode or play the quest in zc...see what happens?
-They start off cycling at different intervals, but then they all synch up....why?

There should be a screen flag or quest rule for this. "non-buggy cycling" or something.

Is there an easy way to fix this?