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View Full Version : Custom counters in subscreens?



beefster09
10-03-2007, 09:27 PM
Will it be a 10 minute job or less to do?
I don't think that counts as a feature. We have 32 custom counters. It would be worthwhile to put them to good use.

EDIT: It would also be beneficial to testing the custom counters.

ShadowMancer
10-04-2007, 05:34 PM
We have 32 custom counters
We do??! Wow I must have missed that news, howdoyouusethem?

beefster09
10-07-2007, 09:13 PM
They can currently only be used in scripts via Game->Counter[x].