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Anarchy_Balsac
10-01-2007, 06:17 PM
At what point do we decide that the build is "stable" enough to release it as 2.5? The reason I ask is I'm not entirely sure what is meant by "stable", as there are bound to be bugs, even if it's minimal. Does it mean everything's working and there are very few bugs? Or is it something else?

Russ
10-01-2007, 06:35 PM
I'd assume it is condsidered "stable" when there are no more game runing bugs. Just look at 2.10. It has bugs, but it is condsidered stable, because the bugs aren't very big. I'd assume 2.5 will be released when it gets to about as stable as 2.10, whenever that might be.

Gleeok
10-02-2007, 12:13 AM
Just look at 2.10. It has bugs, but it is condsidered stable, because the bugs aren't very big.

What, 2.10 stable? I happen to like the import, export feature. There were some other biggy bugs there too....Well hopfully 2.5 will be much more stable than 2.10. *crosses fingers, throws salt over shoulder, and sacrifices loved ones to the volcano god.*

DarkDragon
10-02-2007, 03:04 AM
2.10 is not a good comparison, as it had some serious unfixed bugs, which caused a bit of drama at the time.

Anarchy_Balsac
10-02-2007, 03:14 AM
I noticed that, 2.10's zquest frequently crashed, which was one of my reasons for asking. Of course I don't think it'll ever be totally bug free no matter what.

Joe123
10-02-2007, 03:20 AM
2.10.2! 2.10.2! 2.10.2!

And also, what's the appeal of the import export feature? I've only ever used it when copying subscreens. That did save me about 2 hours though admittedly.

Gleeok
10-02-2007, 03:34 AM
2.10.2! 2.10.2! 2.10.2!

And also, what's the appeal of the import export feature? I've only ever used it when copying subscreens. That did save me about 2 hours though admittedly.

What!? If there was no working import export feature I would have deleted all my quests and thrown any quest idea's I may have had in the garbage. Why do you think I posted "Another Map Crash Bug" like 4 times or something. (which is fixed now, thanks again DD.)

I use multiple quest files for building a single quest...I know, its odd. The short answer: Bugs, working on tilesets, ripping, integrating multiple tilesets/quests into one, etc... The quest i'm working on has maps in 2 seperate other .qst files. which i'll import when I get to that part of the game.

Import, Export is very important.

Joe123
10-02-2007, 11:20 AM
I don't really check the bug testing forum too often so I wouldn't know what you've been posting there :P

And I just use one quest file, and keep a couple back ups.

Congrats on 1000 posts by the way, you've reached it far faster than I will, even though you haven't been here as long.

Russ
10-02-2007, 11:56 AM
Import, Export is very important


I don't see waht the big deal is. By the way, congrats on post 1000. I'm only on 385, and I've been here longer than you have.

The_Amaster
10-02-2007, 07:43 PM
The question is(and I haven't bothered to do the "math") is each release resulting in less bugs created than fixed? Once we each a threshold, where we keep making as many as we solve (preferably around 2-3), than more progress is slow, and we should release.

Man, Gleeok, your fast. Wecome to the 1000 club