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View Full Version : Problems with Room State Carry-Over



SpacemanDan
09-15-2007, 12:24 PM
I created a screen before you meet a boss that's supposed to change so you can't fall into the boss room a second time after you beat it. After you beat it, I have a sensitive trigger set right where the warp should place link, and I set the room carryover to the screen prior to the boss. They're both interior rooms. Now, when I test it, beat the boss, and go back to that room with the hole to get to the boss, the hole doesn't get covered-up like I intended. I've used the room state several times in this dungeon, and those seem to work fine, but this one just doesn't want to cooperate. (The two screens are on different maps, and DMaps, if it makes a difference.)
BTW: I'm using b254.

Joe123
09-15-2007, 01:18 PM
Did you set the RSC to the Dmap coordinates or the map coordinates? Because it's meant to be set to the map coordinates.

SpacemanDan
09-15-2007, 02:00 PM
I used the map coordinates.

Freedom
09-15-2007, 03:58 PM
probably a bug that's been fixed, you should upgrade to the newest beta