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View Full Version : Make Hammer cost magic?



ShadowMancer
08-14-2007, 06:03 PM
Not sure if its a bug of just the way it should work, but I want to have it cost 8MP each time Link uses the Hammer, does not seem to be takeing any MP away, is there a way to do this. (I can do it via script if I have to but I'd rather not)

XMuppetSB
08-14-2007, 08:02 PM
The hammer is a melee weapon, and I don't think it's intended to use magic. And I don't think it's a bug. Other than script, I don't think there's any other way to do it.

ShadowMancer
08-14-2007, 08:34 PM
Ah, I figured as much. Time to script it up then

The_Amaster
08-14-2007, 10:03 PM
I don't know....
I'm almost positive that any item can be assigned a magic cost.

Can a dev help us out here?

Russ
08-15-2007, 12:20 AM
The hammer is a melee weapon, and I don't think it's intended to use magic.


The wand is a melee weopon, and it uses magic. I think this is a bug. But wouldn't it be really easy just to right a script to make it use magic?

Mega Link
08-15-2007, 09:47 AM
...But wouldn't it be really easy just to right a script to make it use magic?
Not for me. Idon't know how to script.

ShadowMancer
08-15-2007, 08:13 PM
Fixed the Hammer's magic cost. ( _L_, 2007-08-14 22:20:35 )
Well I guess it was a bug :D (thanks _L_)


...But wouldn't it be really easy just to right a script to make it use magic?
Sure,
Link->MP -= 8
I just did not want to use a script for something that *should* be a feature (just a matter of priniciple not scripting ability or anything else)