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View Full Version : Shouldn't dark rooms be pitch-black?



beefster09
08-03-2007, 06:30 PM
Or rather, how do I make them pitch-black?

megadork
08-03-2007, 06:34 PM
That sounds pointless, I dont see why you would need that -.-
just make layer 9 be a room filled in completely with solid black tiles -.-

AmazingAmpharos
08-03-2007, 07:01 PM
When editing a level's colors, make the bottom row of "dark" completely blank.

beefster09
08-03-2007, 10:20 PM
Megadork: I want it to be lit after use of candle without having to cover the screen in fire flags.

AA: Interpolated fading is on. So the cycling button is there instead of the dark button. What does it cycle to?

*b*
08-04-2007, 02:18 AM
Megadork: I want it to be lit after use of candle without having to cover the screen in fire flags.

AA: Interpolated fading is on. So the cycling button is there instead of the dark button. What does it cycle to?

Don't worry about that. What you should do, is leave/make every CSet after the first four totally black. That -should- make the room pitch black

Freedom
08-04-2007, 08:42 AM
It's the last/bottom 3 that are the room when it's dark.
those above it are the steps it goes through as it lightens
If you want it completely black, just make the bottom three rows black.

beefster09
08-04-2007, 12:56 PM
Also the dark steps are only there when interpolated fading is off.

What's odd is that they are black. I think it's a bug having to do with interior rooms.

4matsy
08-04-2007, 07:45 PM
When "interpolated fading" is on, the "steps" to darkening don't apply at all.

Instead, the first cset below the usual 2/3/4/9 is taken into account: any colors in that cset that are black will turn completely black when the room goes dark, and any other colors will dim a bit.

beefster09
08-04-2007, 08:56 PM
Thanks. I figured it out.