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View Full Version : What's the deal with grabbing tiles?



megadork
08-01-2007, 09:58 AM
I do'nt get it everyone keeps going on about tile-grabbbing having glitches and stuff. but whenever I grab tiles into a quest it worked perfectly, I've never had a problem with it, in all the beta versions too. lol wtf?

Master_of_Power
08-04-2007, 10:34 AM
It used to be that in an earlier version that tile grabbing from certain quests(apparently with SFX and 8-bit tile data) it would crash ZC.

pkmnfrk
08-05-2007, 12:00 AM
Mostly, the issue is/was for grabbing from 1.92 or earlier quests. It may be improved in current beta, based on anecdotal evidence

Gleeok
08-05-2007, 12:09 AM
I don't think it's been fixed yet. The 1.92 and earlier bug I mean.

pkmnfrk
08-05-2007, 12:35 AM
Maybe, maybe not. I've never tried importing from an old quest, and don't plan to. I was basing it on this line from the change log:


Importing a .qst from 1.92 or earlier no longer corrupts your subscreens and sound effects.

Gleeok
08-05-2007, 12:42 AM
That's from importing maps and other things. When you try to grab it fails to load or you get an error. (I can't remember which....I think the error is from .zgp) Yeah, that sounds right.