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LinkMaster500
07-22-2007, 12:11 AM
Normally (I think), when you defeat a Manhandla, Aquamentus, Gohma, Gleeok, or Patra in a dungeon, it stays beat forever and never returns no matter how many times, you come back to that room. But for some reason in my quest (I'm working on a demo right now.), in one dungeon room, I beat a Manhandla and then I leave the dungeon and come back, and the Manhandla comes back. I think this is the case in James Quest 1 as well.

Does anyone know why this is? I know I don't have any flags checked regarding "Enemies Always Return."

erm2003
07-22-2007, 12:53 AM
What version of ZC are you playing the quest in? Also, I don't know if this would effect it or not, did you set a level number under the dmap settings?

LinkMaster500
07-22-2007, 10:27 AM
The version is 2.10 and the level number is 4.

Majora
07-22-2007, 12:17 PM
Probably a bug. 2.10 is notorious like that. I suggest 254, as you can check a box that controls whether or not an enemy returns after death.

erm2003
07-22-2007, 03:13 PM
I don't remember seeing a bug like this in 2.10 though. There must be something else that's not quite right. Is your dmap type set to dungeon?

LinkMaster500
07-22-2007, 08:11 PM
Yes it is. By the way, what is 254?

erm2003
07-22-2007, 09:39 PM
He's referring to the ZC alpha build 254. I wouldn't really recommend changing your version just because of this problem, especially when I know it's supposed to work correctly in 2.10 but there seems to be something else going on. Hopefully someone else can think something else that may be causing your problem.

The_Amaster
07-23-2007, 12:11 PM
Have you tried checking the "Dungeon Boss" enemy flag?

LinkMaster500
07-25-2007, 10:26 PM
But if you do that, doesn't that mean that all rooms with the "Dungeon Boss" flag checked will automatically have the enemies killed?

Russ
07-25-2007, 10:41 PM
It means if the enemy in a dungeon boss room is killed, any enemies in dungeon boss rooms in dmaps of the same level number will die. However this can be usefull. If the only enemy in a dungeon boss room is a trigger, when you activate secrets or kill all the enemies in one dungeon boss room, the trigger enemy in the other dungeon boss room will die, and all the secrets in that room will activate. Just ignore that if it's to complicted for you to understand, it took me awhile to grasp. Anways, in conclusion, you kill the enemies in one dungeon boss room, the enemies in another dungeon boss room with the same level number die. Hope that elps.

LinkMaster500
07-29-2007, 12:41 AM
I might have it resolved. Thanks everyone for the help.

This is for a demo for my quest in process. It will be posted on the Quest Discussion forums very soon.

Gleeok
07-29-2007, 01:36 AM
Setting Dmap lv numbers, Dungeon boss have nothing to do with this. It shouldn't do this in 2.10.
LinkMaster500, was it the order of enemies in the enemy room list? Otherwise how did you set it up? hmm...

LinkMaster500
07-31-2007, 12:34 AM
I think that was it. The rooms in question included Manhandlas with Item Bubbles. And usually, we put Bubbles at the top of the list so that they return but no other enemies can come back. I'm very sure that was what was going on.

Thank you all.

Gleeok
07-31-2007, 04:46 AM
Yeah, that's what I thought it was. Thank's to the new enemy editor these boss tricks are ancient history.

Anarchy_Balsac
07-31-2007, 05:04 PM
I'll add that you may want to be advised that goma 3's will respawn like that. It CAN be used to your advantage though.

Rakshiba
08-01-2007, 12:14 AM
I'm having trouble keeping up with this. If I wanted to use this glitch intentionaly to respawn bosses, how would I do so?

Anarchy_Balsac
08-01-2007, 02:03 PM
If a glitch happens to work to your advantage then I say fine, otherwise I'd advise against trying to make them do so. It's much better just to either use "enemies always return" or remove the boss flag from bosses in the enemy editor.