metroidvictim
07-19-2007, 01:56 AM
I was wondering if anyone could help me out here? I have some really awesome sfx for like, all of my enemies, but every time I clear a room full of them, the sfx linger on afterwards. Plus it carries the sfx on to other screens. I know that bosses like Gleeoks, Digdoggers, etc. use sfx roars that disappear after they are defeated. Is there a way to do this with just normal enemies? Does it have anything to do with the Misc. Attributes set to an enemy? I would also like to know, more than the first question if anybody knows of a list of these Misc. Attributes, what they do, what the numbers in each field do to alter each enemy? Thanks for your time! I hope someone knows!:shakeno: