AmazingAmpharos
07-10-2007, 12:39 PM
I was looking over the new classic, and I must say that it's mostly good. I especially like all the items having default tiles now. Well, I'm really not sure how easy/hard it is to fix, but I did notice a few problems and a few potential improvements.
There are some NES combos missing. The non-animated waterfall and the overworld staircase are nowhere to be found. There may be others, but those are the two I noticed. IMO all NES combos should be in the default classic.
Some other useful combos from the old classic are gone as well. I'm really wondering why shallow water got the axe; it's pretty nifty. There are also some very useful new combo types that still don't have combos. The lack of a treasure chest really surprised me as did the lack of dive warp combos.
Out of curiousity, why are the NES dungeon combos for things like the wall (the ones you almost never use) above things like the staircase and the other useful floor combos? It would seem to be an improvement to move the third block of combos above the second one in terms of ease of use. The third block there also has the less useful combos near the top so I'm actually beginning to think that you tried to concentrate the more important combos at the extremes instead of near the middle, but I'm not sure if that's the most convenient way to do it (as in wondering what other people think about that).
The cave seems a lighter shade of brown on screens 80 and 81. Why?
Whoa at the palette names in general! Um, which palettes are which? Are NES 1-9 in the same place (and are screens 82 onward on map 1 supposed to be NES level 1 because if so they seem brighter)? I can't understand these new names at all, and I'm wondering why you dropped the simpler gray/red type of naming. Maybe I'm not tech savvy enough, but those new names are just plain intimidating.
I really don't want this post to be mostly negative so I should repeat that I mostly like it, especially the new item graphics. I also really like the cave A-D being incorporated like that and am actually kinda curious why stairs didn't get the same treatment. I don't know how easy or hard it is to change, and I'm curious if we could submit suggested improvements to try to get classic as good as it possibly can be before 2.5. This is a great first step, but I'm not so sure that it should be the last step.
There are some NES combos missing. The non-animated waterfall and the overworld staircase are nowhere to be found. There may be others, but those are the two I noticed. IMO all NES combos should be in the default classic.
Some other useful combos from the old classic are gone as well. I'm really wondering why shallow water got the axe; it's pretty nifty. There are also some very useful new combo types that still don't have combos. The lack of a treasure chest really surprised me as did the lack of dive warp combos.
Out of curiousity, why are the NES dungeon combos for things like the wall (the ones you almost never use) above things like the staircase and the other useful floor combos? It would seem to be an improvement to move the third block of combos above the second one in terms of ease of use. The third block there also has the less useful combos near the top so I'm actually beginning to think that you tried to concentrate the more important combos at the extremes instead of near the middle, but I'm not sure if that's the most convenient way to do it (as in wondering what other people think about that).
The cave seems a lighter shade of brown on screens 80 and 81. Why?
Whoa at the palette names in general! Um, which palettes are which? Are NES 1-9 in the same place (and are screens 82 onward on map 1 supposed to be NES level 1 because if so they seem brighter)? I can't understand these new names at all, and I'm wondering why you dropped the simpler gray/red type of naming. Maybe I'm not tech savvy enough, but those new names are just plain intimidating.
I really don't want this post to be mostly negative so I should repeat that I mostly like it, especially the new item graphics. I also really like the cave A-D being incorporated like that and am actually kinda curious why stairs didn't get the same treatment. I don't know how easy or hard it is to change, and I'm curious if we could submit suggested improvements to try to get classic as good as it possibly can be before 2.5. This is a great first step, but I'm not so sure that it should be the last step.