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View Full Version : Inconsistency - String text does not change to red and fades



zcAmazing
07-02-2007, 06:49 PM
In the NES: When screen turns red and fades in the death sequence in a dungeon room with string text displayed, the string is colored with the red and fades like the screen.

But in ZC: The string never gets colored and fades. It just remain in a steady white and disappear after the red screen has faded away.

This is with Interpolated Fading quest rule OFF for NES style.

EDIT: See picture in post #6.

4matsy
07-02-2007, 10:19 PM
Yeah, the NES only has four 3-colors-and-transparent palettes for tiles (equivalent to ZC's csets 0 through 3), and the white is part of "cset 0".

But the red fade covers csets 2 and 3, and everything below the subscreen (that is, in the actual playfield) gets converted to cset 3 a frame or two before the red palette change hits, so the text goes red with the rest. :p

zcAmazing
07-07-2007, 12:52 PM
Bug still occurs in 448.

zcAmazing
07-10-2007, 01:01 AM
Bug still occurs in 461.

zcAmazing
07-11-2007, 12:37 PM
Multi-post to move this up.

zcAmazing
07-16-2007, 08:47 PM
Bug continues to occur in 478. A picture will appear momentarily.

http://www.filespace.org/fluffydove88/text.png

Currently red and fading while Link is dying, the text does not get colored and fades, just steady until complete screen fade. Restore the original NES behavior.

zcAmazing
07-22-2007, 01:05 PM
Bug still occurs in 492.

zcAmazing
08-02-2007, 12:39 PM
Bug still occurs in 500. See post #1 for the info about this bug. See post #6 for the picture.

DarkDragon
08-21-2007, 04:01 PM
Deferred to post-2.50.