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Van Halen Man
06-27-2007, 11:37 PM
Ok, you probably voted for your favorite dungeon in idontknow's poll, so know I would like to know what your favorite boss is?

SpykStorm
06-27-2007, 11:45 PM
Mine is the TP Ganondorf Battle, my 2nd would have to be the Aribiters Grounds Boss. 3rd OoT Fire Temple Boss.
I dont remember the names to any of these bosses.

Edit; No, I changed my mind, my 3rd favorite boss is Zant.

Van Halen Man
06-28-2007, 12:18 AM
I had a very hard time choosing myself, but I ended up goin with stallord of the arbiters grounds, because you get to use the awsome spinner thing. Then I would probably pick Argorok, of the city in the sky, then the TP ganon battle. But I pretty much like them all, but TP has the best in my mind.

SpykStorm
06-28-2007, 12:39 AM
Stallord was a really good boss. I liked the part where hes just a head an and your using the spiinner around that colum.

All the bosses are good though. They did a really good job at making them.:):)

Masamune
06-28-2007, 08:59 AM
The two headed fire/ice thing in LttP's 7th level Turtle Rock.

catfriedrice
06-30-2007, 06:07 PM
Probably Goht. Goran spiked wheel attack FTW

mrz84
06-30-2007, 07:13 PM
Phantom Ganon in OoT, followed closely by Twinrova and then Bongo Bongo.

Mitsukara
06-30-2007, 07:19 PM
Link's Awakening's multi-form final boss (the last of which is called Dethl). Nice mix of trying to figure out what to do versus action, nice semi-cameos, and the final form is harder than hell if you don't cheat by using the boomerang.

Orion
06-30-2007, 07:48 PM
I liked the boss in the watergate dungeon in Zelda 3 (where you had to hookshot off the little puffballs). The version of him as a mini-boss in the water dungeon in MM was also fun.

However, I also enjoyed Goht in MM and the sky dragon guy in TP.

Majora
06-30-2007, 08:47 PM
Epic Dragon Battle FTW. Seriously, it WAS FRICKIN COOL the first time I battled him! And the rain + lightning added to it!

Samson007
07-02-2007, 04:06 PM
Its all about Twinrova. Easily the most creative battle in the Zelda series.

SpacemanDan
07-04-2007, 12:25 PM
My favourite boss, er... mini-boss, was Dark Link, but I voted Twinrova, since she's actually a boss, and I had alot of fun fighting her.

Anthus
07-05-2007, 12:07 AM
Ooh, that's a tough choice.

Only four Zelda games to choose from? I can give you my favorite from Each Zelda game though.

LoZ: Level 4, Gleeok.
Z2: Level 3, Jousting Darknut.
AlttP: Turtle Rock, Trinexx.
LA: Don't really have one mainly because I don't really remember any of them. I remember the first one which was Moldorm, and then I remember the Face Shrine face guy...
OoT: Fire Temple, Volvagia.
MM: Ikana Temple, Twinmold.
OoS/A Ages' bosses suck. Any of the ones from Seasons are cool though.
TWW Ganon's Tower, Puppet Ganon.
MC: Mt. Crenal Mines, Generic Gleeok.
TP: Either Argorok, or Stalord.

punkonjunk1024
07-05-2007, 07:41 AM
that poll sucks, wheres the oldschool?
Manhandla. Duh. That things name is lulz, and it's fucking badass. That thing would eat the shit outta me. I could totally take down all those OoT bosses, but a manhandla? Man, I couldn't make enough bombs to kill one of those bastards.

Nicholas Steel
07-05-2007, 07:48 AM
how about that twin to manhandla? the one in the BS zelda games... its got 8 heads on it.

4matsy
07-05-2007, 01:17 PM
how about that twin to manhandla? the one in the BS zelda games... its got 8 heads on it.

Nah, only 4.

...but they regenerate. wtf. :odd:



My faves (from what I've played and beaten, anyway):

LoZ: Manhandla. :p
AoL: Barba/Volvagia. (lol pogo downthrust for massive winnage. :laughing:)
ALttP: Trinexx.
LA: Blaino. Seriously, folks...he's a BOXING PENGUIN. In a fire dungeon. You just can't go wrong there. :D
OoS: Gleeok. You take off his heads like normal, and think you're done, then the skeleton is all like "lol where u goin". :odd:
OoA: Ramrock. You get to use his own balls against him. *gets shot for the bad pun*

mrz84
07-05-2007, 07:57 PM
I had completely forgotten about the oldschoolers.

LoZ: Gohma
LA: I don't remember it too much. 1st dungeon boss maybe?
LttP: Blind the Thief (Darkworld's Village)
I haven't played the Oracle games, so no dice there.
WW: Phantom Ganon
MC: The giant jelly.

Nicholas Steel
07-05-2007, 09:01 PM
http://bszelda.zeldalegends.net/bs1m2pix.shtml (not sure if this link is permitted)

oooh i didnt notice this xD the thing i must be thinking of must have been a custom boss...

TheNewLink
07-26-2007, 12:10 AM
Stallord. So much fun. Then Argorok and to a lesser extent Morpheel because of the hookshot action, Gyorg because it's hard and it's such a rush, and Goht was pretty fun too. Zelda has awesome bosses, especially recently. Let's hope scripting means Zelda Classic can emulate that.

SpykStorm
07-26-2007, 02:55 AM
I bet Stallord is one of the best bosses in Zelda history...:tongue:

Petoe
07-27-2007, 06:07 PM
My favorite has always been Bongo Bongo from OoT. I can't really ecplain what makes it so great for me... but it's so unique, weird and fun.

I haven't played TP yet and people tell me there are some great bosses in that one... :)

Mitsukara
07-28-2007, 06:49 PM
Ooh, that's a tough choice.
LA: Don't really have one mainly because I don't really remember any of them. I remember the first one which was Moldorm, and then I remember the Face Shrine face guy...
For reference, a list (although to those who haven't played, you might not want to read since part of the fun is in figuring out how to damage them, sometimes):

Level 1 (Tail Cave): Mini-boss: "Rolling Bones", a little vaguely monkey-ish dude with an antenna, he throws this rolling bar of spikes back and forth across the room. Jump over it with the roc's feather and just whack at him.

Boss: Moldorm (LTTP Hera's Tower/level 3 style). Big worm whose only weak point is the tail, runs around really fast after you get a hit in, tends to knock you off into the holes on the side to force you to start over.

"Mini dungeon", Moblin's Keep: There was a small cave of moblins you had to go fight in-between. At the end was the Moblin King (who looks nothing like the Oracles moblin king), who basically just dances back and forth, shoots arrows, then charges at you. Dodge out of the way when he charges and he'll bash into the wall, collapsing into a heap for a second; hit him then. Not too tough.

Level 2 (Bottle Grotto): Mini-boss: Cyclops (Hinox, actually). Basically a wimpified but larger version of the Cyclopses in the dark world in LTTP; he throws bombs and you dodge and whack at him until he dies. He also has the ability to pick you up and throw you, though.

Boss: Genie in a bottle (ingeniously titled "Genie"). There's this spinning bottle with an eye on each side (4 I think), and this big clown-like genie comes out of the top and juggles fireballs, which he starts throwing. Then the bottle attacks; you can stun the bottle by hitting it, then pick it up and throw it; repeat a few times and the bottle breaks and the genie starts spiralling around the room and splits into two, and basically you have to whack him to death quickly before he kills you, because he's pretty hard to dodge at that point.

Level 3 (Key Cavern): Mini-boss: dodongo snakes. Almost exactly like Zelda 1 dodongoes, only it's a pair of snakes instead of triceratops-looking guys. They wander around, you put a bomb in front of them, hopefully they'll eat it, then they die after a few.

Boss: Big slimy eyeball guy. He hangs out on the ceiling at first, and you have to knock him down by crashing into the wall. Charge into him and he splits in two, which is the only time he's vulnerable.

Yarna Desert: There was a boss to fight to get the key to Angler's Tunnel here. It's a single Lanmola, almost ripped straight out of LTTP; he jumps around and dives into the sand and rocks shoot out when he leaps out.

Level 4 (Angler's Tunnel): Mini-boss: "Cue Ball". I'm certain this is what they based the Octorock in Jabu Jabu's Belly in OoT on; he charges around the room, which is a square path as narrow as he is. You have to get around behind him and hit him in the back...

Boss: Big angler fish thing (cleverly named Angler Fish) with a lamp on his forehead, side-view underwater battle. I think you hit the light on his forehead and dodge him charging at you and other fish going by or something.

Level 5 (Catfish's Maw): Mini-boss: Gohmas, Zelda 1 recipe.

Mini-boss 2: Master Stalfos. Basically a glorified version of the big Stalfos knights from LTTP in the Ice Palace; bomb him and he collapses, beat him up, etc. He's a little more impressive though, since he tends to use his sword a bit better than they did.

The real boss, though, is "Slime Eel", this worm thing that shows up in one of four corners of the room. You have to get over to him, drag him out with the hookshot, and then hit his weak point (a heart below his neck). I think he also comes out and charges around like moldorm near the end of the battle; I don't remember for sure.

Southern Face Shrine: Prior to the main dungeon, there's a place you go to find the key to the dungeon and a crucial plot point. Guarding that dungeon key is a big armos guy. He's very much like the red Armos you get after killing 5 of the 6 blue armos knights at the end of Level 1 in LTTP; he jumps around and you have to dodge and hit him while he's on the ground. I think this version was only vulnerable to arrows, but I could be mistaken.

Level 6 (Face Shrine): Mini-boss: "Smasher", this cute little thing that seems vaguely reminescent of a dog in the way it moves and attacks. It throws a ball at you; dodge, then grab the ball and throw it at him (it's the only thing he's vulnerable against).

Boss: Facade: face guy on the floor. Have to bomb him. He's kind of easy from what I recall, and was reused as a mini boss in one of the Oracles games XD

Level 7 (Eagle's Tower): Mini-boss: A little skeleton dude named "Grim Creeper" taunts you and sends these bats to attack you. You have to kill them all in one hit or they keep comnig back. Then he runs away...

Boss: Grim Creeper riding a big eagle guy in a side-view battle on top of the tower. You have to use the Mirror Shield to block his attacks/keep from getting blown off the side and falling back into the dungeon. Oddly I seem to recall he's super vulnerable to the rod, the item you get in level 8 (I made it to level 8 before Level 7 on my first play, though I didn't beat it, of course. I nearly died making it inside, because you're supposed to use the mirror shield to block the flames blocking the entrance, but... if you're determined you can get past them with a crapload of damage taken)

Turtle Rock Entrance: To get into level 8, you have to weak up the head of what is basically a single large gleeok head. Interestingly, it has it's own music, which is sort of similar to the LTTP boss music's drum beat. You just hit it with the sword several times to kill it.

Level 8 (Turtle Rock): Mini-boss: Blaino, as Hypercrash described. He hops around punching at you, and can stun you and send you back to the entrance. The whirling blade technique seems to work well here.

Boss: Hothead. This big flame guy that hops out of the lava. When he lands in the lava, fireballs shoot out. Hit him with the rod and he bounces around; eventually he splits open and is some weird thing, but I don't think his attack style changes too much (or maybe he continuously bounced around?). Just keep hitting him with the rod and he dies.

Wind Fish's Egg (final battle): It just introduces itself as "the nightmares". It keeps changing forms, and each form has a differnet weakness. First there's this slime thing, then it turns into basically Agahnim, then Moldorm (why?), then Ganon (very LTTP style, with the trident and fire bats!), then this worm thing that homes in on your position, and finally it turns into "Dethl (http://www.zeldaelements.net/games_main/4/sprites/Bosses/Shadow6(Dethl).gif)," this huge, Vaati-like (http://upload.wikimedia.org/wikipedia/en/thumb/f/f5/Vaati2.jpg/275px-Vaati2.jpg) creature with one eye (Gohmaishly) and a weird mask shape, and two long, mostly-room-covering arms (http://www.retrojunk.com/img/art-images/dethl.jpg) that sweep around and are very hard to dodge, especially since they get faster and faster the more damage you take. This is what I mentioned as my favorite boss earlier; I love how each enemy had a unique weakness, and how wrong can you go combining Dethl, Ganon, and Agahnim (who is obviously what they based the volleyball thing with Ganondorf in OoT on, incidentally), in one place?

I don't recall the Color Dungeon bosses, unfortunately. Only played it once, as I don't own a copy of DX yet even though it's been on my wanted list for nearly 10 years...

Zelda_Warrior
08-01-2007, 07:29 PM
I don't really like Stallord's first part because it's so damn annoying to get the last hit on them for me...

But I really like the 'Manhandla' in Zelda I and the Fire/Ice boss in ALTTP