erm2003
06-15-2007, 07:28 PM
I have had this thought for a while but I am wondering how many quest makers would find this useful or utilize a feature like this.
In more recent Zelda games, the low life heart beep doesn't occur at a fixed amount of life left. There is an adjustment for when it begins based on how many heart containers the player has at the time.
I think for some quests one heart may not be enough, especially when you are in a room with enemies that may take away 2 or more hearts per hit. How about allowing the quest maker to enter a minimum number of hearts to start the beep or a percentage of life remaining to give a warning a little earlier than the last heart remaining?
In more recent Zelda games, the low life heart beep doesn't occur at a fixed amount of life left. There is an adjustment for when it begins based on how many heart containers the player has at the time.
I think for some quests one heart may not be enough, especially when you are in a room with enemies that may take away 2 or more hearts per hit. How about allowing the quest maker to enter a minimum number of hearts to start the beep or a percentage of life remaining to give a warning a little earlier than the last heart remaining?