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View Full Version : Animation Reset when the combo is called into use



Hot Water Music
06-04-2007, 03:09 AM
I may have suggested this before, but honestly, I'm sure there's a million other people who want this too.

So like, when the current tile cycles to the next tile, that tile it's cycling to's animation is reset, so you can correctly time out the animation you want.

ShadowTiger
06-04-2007, 11:35 AM
Although that was just suggested (http://www.armageddongames.net/forums/showthread.php?t=97548), (This is a form of a bug.) It would be nice to see.

Hot Water Music
06-04-2007, 03:55 PM
Then why call it "animate when room starts"?