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View Full Version : 4 tile enemies (how to?)



metroidvictim
05-03-2007, 12:40 AM
How would I go about making 4 tile enemies (big enemies) that can walk around on their own like normal 4 direction enemies? I'm using 254 I believe. The only luck I've had doing this was making a 4 tile Darknut and setting him as a "Digdogger" type enemy, which sucks because he flies sporatically all over the place, hovers over any solid combos, only faces frontward, and is completely invulnerable (excluding using the whistle)! I'd like my Darknuts, Gibdos, Stalfos, and ReDeads, etc. to tower over Link, it just isn't any fun having them the same size as him... :( Any help or suggestions would be awesome!

*b*
05-03-2007, 12:57 AM
Currently, I don't think this is possible. It's been brought up a few times, and I think the developers are working on some way to extend the enemy tiles, but I'm not sure

firecrystal
05-13-2007, 01:03 AM
A massive Darknut would be an excellent dungeon boss!