Shoelace
05-01-2007, 04:41 PM
I don't know. I still think Roc's Feather is really limited still. I have mentioned in the past that Roc's Feather needs to have combos like warps, triggers, that can only be triggered in the air. For example, There would be a switch in the air, and you jump and activate it.
So this is the suggestion:
Have some checkbox on a combo, that reads:
XY-Axis
Z-Axis
Basically, it is defaulted on XY-Axis. However, if you uncheck that and check Z-Axis, then the combo would only affect the Z-Axis. For example, the combo is a direct warp. When you walk on it, nothing happens. However, when you jump while on the combo, you will be warped. And it would do that with most of the combo's attributes (conveyors, triggers, warps, damage, etc).
The reason for the checkboxs, it because if you only wanted it to be XY-Axis, or only Z-Axis or both! Both would be so you couldn't jump over combos like warps since it would be triggered on the Z-Axis also. So that people can't skip cutscenes which seems to be a big problem with Roc's Feather.
So this is the suggestion:
Have some checkbox on a combo, that reads:
XY-Axis
Z-Axis
Basically, it is defaulted on XY-Axis. However, if you uncheck that and check Z-Axis, then the combo would only affect the Z-Axis. For example, the combo is a direct warp. When you walk on it, nothing happens. However, when you jump while on the combo, you will be warped. And it would do that with most of the combo's attributes (conveyors, triggers, warps, damage, etc).
The reason for the checkboxs, it because if you only wanted it to be XY-Axis, or only Z-Axis or both! Both would be so you couldn't jump over combos like warps since it would be triggered on the Z-Axis also. So that people can't skip cutscenes which seems to be a big problem with Roc's Feather.