_L_
04-06-2007, 10:17 AM
All items
Hearts Required: "Master using it and you can have this."
Magic: Amount of magic (or rupees) expended by using the item.
Equipment Item: Should be set, unless the item is a Rupee, Heart, Magic Jar or ammunition of any sort.
Swords
Power: Damage
Misc1: Beam hearts
Flag 1: Misc1 is a percentage
Misc2: Beam power
Flag 2: Misc2 is a percentage
Wpn1: Sword stab sprite
Wpn2: Sword slash sprite
Wpn3: Sword beam sprite
Action Sound: Stabbing/slashing sound.
Boomerangs
Power: Damage
Misc1: Flight distance (0 for unlimited)
Misc3: Which projectiles to block when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 1 values.
Misc4: Which projectiles to reflect when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 2 values.
Wpn1: Boomerang sprite
Wpn2: Sparkle sprite
Wpn3: Damaging sparkle sprite
Action Sound: Spinning sound.
Arrows
Power: Damage
Misc1: Range (in frames, 0 for unlimited)
Wpn1: Arrow sprite
Wpn2: Sparkle sprite
Wpn3: Damaging sparkle sprite
Action Sound: Firing sound.
Candles
Power: Damage
Flag 1: One use per screen
Wpn1: Candle stab sprite
Wpn2: Candle slash sprite
Wpn3: Flame sprite
Action Sound: Flame shooting sound.
Whistles
Power: 2 = the whirlwind approaches from the direction you're facing.
Wpn1: Whirlwind sprite
Action Sound: Whistle music sound.
Potions
Misc1: Hearts recovery
Flag 1: Misc1 is a percentage
Misc2: Magic recovery
Flag 2: Misc2 is a percentage
Fairies
Misc1: Hearts recovery
Flag 1: Misc1 is a percentage
Misc2: Magic recovery
Flag 2: Misc2 is a percentage
Bait
Action Sound: Baiting sound.
Wands
Power: Damage
Wpn1: Wand stab sprite
Wpn2: Wand slash sprite
Wpn3: Magic sprite
Action Sound: Magic shooting sound.
Rings
Power: Damage divisor
Misc1: Link sprite palette (6 = blue, 7 = red, 8 = gold)
Books
Wpn1: Fire magic sprite
Bracelets
Power: Level of push block combo that it pushes.
Flag 1: One use per screen
Boots
Power: Level of damage combo that it resists.
Hookshots
Power: Damage.
Misc1: Chain length
Misc2: Chain links
Misc3: Which projectiles to block when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 1 values.
Misc4: Which projectiles to reflect when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 2 values.
Flag 1: Chain does not do damage
Wpn1: Head sprite
Wpn2: Horizontal chain sprite
Wpn3: Vertical chain sprite
Wpn4: Handle sprite
Action Sound: Chain shooting sound.
Lenses
Misc1: Lens width
Action Sound: Lens activation sound.
Hammers
Power: Damage
Wpn1: Hammer sprite
Wpn2: Smack sprite
Action Sound: Hammer pound sound.
Din's Fire
Power: Damage
Misc1: Number of flames in ring
Misc2: Ring width
Wpn1: Rocket up sprite
Wpn2: Rocket up sparkle sprite
Wpn3: Rocket down sprite
Wpn4: Rocket down sparkle sprite
Action Sound: Flame ring sound.
Farore's Wind
Misc1: 1 = Twilight
Action Sound: Wind sound.
Nayru's Love
Misc1: Spell duration (in frames)
Flag 1: Rocket sprite is transparent
Flag 2: Rocket sprite is flickering
Wpn1: Rocket sprite
Wpn2: Rocket sparkle sprite
Wpn3: Rocket return sprite
Wpn4: Rocket return sparkle sprite
Action Sound: Looping shield sound. (Important: the next sound (Action Sound + 1) will be used for the flickering shield).
Bombs
Power: Damage
Misc1: Fuse duration (in frames, 0 = remote)
Misc2: Maximum number of bombs on screen
Wpn1: Bomb sprite
Wpn2: Explosion sprite
Flag 1: If true, bomb explosions last a few extra frames, hurting some enemies twice, as was their behavior in some old betas
Action Sound: Explosion sound.
Super Bombs
Power: Damage
Misc1: Fuse duration (in frames, 0 = remote)
Misc2: Maximum number of bombs on screen
Wpn1: Bomb sprite
Wpn2: Explosion sprite
Action Sound: Explosion sound.
Roc Items
Power: Jump height multiplier
Action Sound: Jumping sound.
Hover Boots
Misc1: Hover duration (in frames, 0 = unlimited)
Wpn1: Halo sprite
Action Sound: Hovering sound.
Charge Rings
Misc1: Normal charging duration (in frames)
Misc2: Magic charging duration (in frames)
Heart Rings
Misc1: Amount to increase (16 = heart)
Misc2: Delay duration (in frames)
Magic Rings
Power: 1 = Light Force.
Misc1: Amount to increase (16 = magic container)
Misc2: Delay duration (in frames)
Clocks
Misc1: Enemy freeze duration (0 = unlimited)
Spin Attack Scrolls
Power: Attack damage multiplier.
Misc1:Number of spins.
Action Sound: Spinning sound.
Hurricane Spin Scrolls
Power: Attack damage multiplier.
Misc1:Number of spins.
Action Sound: Spinning sound.
Peril Beam Scrolls
Misc1: Maximum number of hearts in which beam will fire.
Quake Hammer Scrolls
Power: Attack damage multiplier.
Misc1: Quake stun duration at epicentre (decreases with distance)
Misc2: Quake radius.
Action Sound: Quake sound.
Super Quake Scrolls
Power: Attack damage multiplier.
Misc1: Quake stun duration at epicentre (decreases with distance)
Misc2: Quake radius.
Action Sound: Quake sound.
Bomb Bags
Power: 1 = infinite supply.
Misc1: Amount to increase
Misc2: Delay duration (in frames)
Flag 1: Also affect Super Bombs (Note: uses "Super Bomb ratio" of 4/1).
Quivers
Power: 1 = infinite supply.
Misc1: Amount to increase
Misc2: Delay duration (in frames)
Wallets
Power: 1 = infinite supply.
Misc1: Amount to increase
Misc2: Delay duration (in frames)
Magic Keys
Power: Dungeon level on which this key works.
Flag 1: If set, works on all dungeon levels lower than or equal to Power.
Stepladders
Power: 1 = four-way.
Whisp Rings (Note: only available with upcoming Enemy Editor changes)
Power: Jinx timeout divisor. (0 = immune to curses)
Misc1: Which jinx to affect. 1 = sword, 2 = item, 4 = drunk (Note: this value doesn't work yet), 8 = parity (not implemented yet).
Flag1: Permanent jinxes are only temporary.
Cane of Byrna
Power: Beam damage.
Flag 1: The beam penetrates enemies
Misc 1: Beam speed divisor
Misc2: Orbit radius
Misc3: Number of beams
Wpn1: Cane stab sprite
Wpn2: Cane slash sprite
Wpn3: Cane beam sprite
Wpn4: Cane sparkle sprite
Wpn5: Damaging sparkle
Wealth Medals
Misc1: Amount to reduce shop prices.
Flag 1: Misc1 is a percentage.
Stone of Agony
Power: Sensitivity.
Misc1: Vibration of Link's sprite, in frames per second.
Shields
Misc1: Which projectiles to block. Sum the following values to produce combinations:
1: Rock
2: Spear (or is it Arrow?)
4: Boomerang
8: Fireball
16: Sword Beam
32: Magic
64: Fire
128: Ice Magic (not implemented yet)
256: Boss Fireball
Misc2: Which projectiles to reflect back. Uses Misc1's values as well. Currently, Spears and Fire cannot be reflected! Also, you can't reflect a projectile that you cannot block.
Action Sound: Deflection/reflection sound.
Triforce Pieces
Equipment Item: If set, it will act like a level Triforce Piece. Otherwise, it will act like a Big Triforce.
Misc1: The MIDI to play during the victory animation (0 = use default MIDI).
For more information, consult the ZC Wiki for item editor misc attributes. (http://www.shardstorm.com/ZCwiki/Item_Misc._Attributes)
Hearts Required: "Master using it and you can have this."
Magic: Amount of magic (or rupees) expended by using the item.
Equipment Item: Should be set, unless the item is a Rupee, Heart, Magic Jar or ammunition of any sort.
Swords
Power: Damage
Misc1: Beam hearts
Flag 1: Misc1 is a percentage
Misc2: Beam power
Flag 2: Misc2 is a percentage
Wpn1: Sword stab sprite
Wpn2: Sword slash sprite
Wpn3: Sword beam sprite
Action Sound: Stabbing/slashing sound.
Boomerangs
Power: Damage
Misc1: Flight distance (0 for unlimited)
Misc3: Which projectiles to block when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 1 values.
Misc4: Which projectiles to reflect when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 2 values.
Wpn1: Boomerang sprite
Wpn2: Sparkle sprite
Wpn3: Damaging sparkle sprite
Action Sound: Spinning sound.
Arrows
Power: Damage
Misc1: Range (in frames, 0 for unlimited)
Wpn1: Arrow sprite
Wpn2: Sparkle sprite
Wpn3: Damaging sparkle sprite
Action Sound: Firing sound.
Candles
Power: Damage
Flag 1: One use per screen
Wpn1: Candle stab sprite
Wpn2: Candle slash sprite
Wpn3: Flame sprite
Action Sound: Flame shooting sound.
Whistles
Power: 2 = the whirlwind approaches from the direction you're facing.
Wpn1: Whirlwind sprite
Action Sound: Whistle music sound.
Potions
Misc1: Hearts recovery
Flag 1: Misc1 is a percentage
Misc2: Magic recovery
Flag 2: Misc2 is a percentage
Fairies
Misc1: Hearts recovery
Flag 1: Misc1 is a percentage
Misc2: Magic recovery
Flag 2: Misc2 is a percentage
Bait
Action Sound: Baiting sound.
Wands
Power: Damage
Wpn1: Wand stab sprite
Wpn2: Wand slash sprite
Wpn3: Magic sprite
Action Sound: Magic shooting sound.
Rings
Power: Damage divisor
Misc1: Link sprite palette (6 = blue, 7 = red, 8 = gold)
Books
Wpn1: Fire magic sprite
Bracelets
Power: Level of push block combo that it pushes.
Flag 1: One use per screen
Boots
Power: Level of damage combo that it resists.
Hookshots
Power: Damage.
Misc1: Chain length
Misc2: Chain links
Misc3: Which projectiles to block when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 1 values.
Misc4: Which projectiles to reflect when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 2 values.
Flag 1: Chain does not do damage
Wpn1: Head sprite
Wpn2: Horizontal chain sprite
Wpn3: Vertical chain sprite
Wpn4: Handle sprite
Action Sound: Chain shooting sound.
Lenses
Misc1: Lens width
Action Sound: Lens activation sound.
Hammers
Power: Damage
Wpn1: Hammer sprite
Wpn2: Smack sprite
Action Sound: Hammer pound sound.
Din's Fire
Power: Damage
Misc1: Number of flames in ring
Misc2: Ring width
Wpn1: Rocket up sprite
Wpn2: Rocket up sparkle sprite
Wpn3: Rocket down sprite
Wpn4: Rocket down sparkle sprite
Action Sound: Flame ring sound.
Farore's Wind
Misc1: 1 = Twilight
Action Sound: Wind sound.
Nayru's Love
Misc1: Spell duration (in frames)
Flag 1: Rocket sprite is transparent
Flag 2: Rocket sprite is flickering
Wpn1: Rocket sprite
Wpn2: Rocket sparkle sprite
Wpn3: Rocket return sprite
Wpn4: Rocket return sparkle sprite
Action Sound: Looping shield sound. (Important: the next sound (Action Sound + 1) will be used for the flickering shield).
Bombs
Power: Damage
Misc1: Fuse duration (in frames, 0 = remote)
Misc2: Maximum number of bombs on screen
Wpn1: Bomb sprite
Wpn2: Explosion sprite
Flag 1: If true, bomb explosions last a few extra frames, hurting some enemies twice, as was their behavior in some old betas
Action Sound: Explosion sound.
Super Bombs
Power: Damage
Misc1: Fuse duration (in frames, 0 = remote)
Misc2: Maximum number of bombs on screen
Wpn1: Bomb sprite
Wpn2: Explosion sprite
Action Sound: Explosion sound.
Roc Items
Power: Jump height multiplier
Action Sound: Jumping sound.
Hover Boots
Misc1: Hover duration (in frames, 0 = unlimited)
Wpn1: Halo sprite
Action Sound: Hovering sound.
Charge Rings
Misc1: Normal charging duration (in frames)
Misc2: Magic charging duration (in frames)
Heart Rings
Misc1: Amount to increase (16 = heart)
Misc2: Delay duration (in frames)
Magic Rings
Power: 1 = Light Force.
Misc1: Amount to increase (16 = magic container)
Misc2: Delay duration (in frames)
Clocks
Misc1: Enemy freeze duration (0 = unlimited)
Spin Attack Scrolls
Power: Attack damage multiplier.
Misc1:Number of spins.
Action Sound: Spinning sound.
Hurricane Spin Scrolls
Power: Attack damage multiplier.
Misc1:Number of spins.
Action Sound: Spinning sound.
Peril Beam Scrolls
Misc1: Maximum number of hearts in which beam will fire.
Quake Hammer Scrolls
Power: Attack damage multiplier.
Misc1: Quake stun duration at epicentre (decreases with distance)
Misc2: Quake radius.
Action Sound: Quake sound.
Super Quake Scrolls
Power: Attack damage multiplier.
Misc1: Quake stun duration at epicentre (decreases with distance)
Misc2: Quake radius.
Action Sound: Quake sound.
Bomb Bags
Power: 1 = infinite supply.
Misc1: Amount to increase
Misc2: Delay duration (in frames)
Flag 1: Also affect Super Bombs (Note: uses "Super Bomb ratio" of 4/1).
Quivers
Power: 1 = infinite supply.
Misc1: Amount to increase
Misc2: Delay duration (in frames)
Wallets
Power: 1 = infinite supply.
Misc1: Amount to increase
Misc2: Delay duration (in frames)
Magic Keys
Power: Dungeon level on which this key works.
Flag 1: If set, works on all dungeon levels lower than or equal to Power.
Stepladders
Power: 1 = four-way.
Whisp Rings (Note: only available with upcoming Enemy Editor changes)
Power: Jinx timeout divisor. (0 = immune to curses)
Misc1: Which jinx to affect. 1 = sword, 2 = item, 4 = drunk (Note: this value doesn't work yet), 8 = parity (not implemented yet).
Flag1: Permanent jinxes are only temporary.
Cane of Byrna
Power: Beam damage.
Flag 1: The beam penetrates enemies
Misc 1: Beam speed divisor
Misc2: Orbit radius
Misc3: Number of beams
Wpn1: Cane stab sprite
Wpn2: Cane slash sprite
Wpn3: Cane beam sprite
Wpn4: Cane sparkle sprite
Wpn5: Damaging sparkle
Wealth Medals
Misc1: Amount to reduce shop prices.
Flag 1: Misc1 is a percentage.
Stone of Agony
Power: Sensitivity.
Misc1: Vibration of Link's sprite, in frames per second.
Shields
Misc1: Which projectiles to block. Sum the following values to produce combinations:
1: Rock
2: Spear (or is it Arrow?)
4: Boomerang
8: Fireball
16: Sword Beam
32: Magic
64: Fire
128: Ice Magic (not implemented yet)
256: Boss Fireball
Misc2: Which projectiles to reflect back. Uses Misc1's values as well. Currently, Spears and Fire cannot be reflected! Also, you can't reflect a projectile that you cannot block.
Action Sound: Deflection/reflection sound.
Triforce Pieces
Equipment Item: If set, it will act like a level Triforce Piece. Otherwise, it will act like a Big Triforce.
Misc1: The MIDI to play during the victory animation (0 = use default MIDI).
For more information, consult the ZC Wiki for item editor misc attributes. (http://www.shardstorm.com/ZCwiki/Item_Misc._Attributes)