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theGoronKing
04-03-2007, 10:22 AM
Remember in OoT (and MM, for that matter), how some enemies could have their attacks reflected back at them by non-mirror shields (think octorok)? Well in the enemy editor, I suggest the following:

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|_| Ranged attacks reflected by L1 Shield
_
|_| Ranged attacks reflected by L2 Shield
_
|_| Ranged attacks reflected by all shields
_
|_| Ranged attacks cannot be reflected

Now, the final one means attacks cannot be reflected. Period. Not even with the Mirror shield, or whatever you have set as the level 3 shield. This would be handy for quests where the L3 shield ISN'T a mirror shield! *gasp*

_L_
04-10-2007, 06:31 AM
Whether or not an attack is reflected depends exclusively on what kind of attack it is.
* Fireballs and magic are always reflected.
* Rocks are reflected if the quest rule is set.
* Sword beams are reflected if the quest rule is set.

And also, in the item editor, you'll be able to make L3 shields that aren't mirrored.