AlexMax
03-31-2007, 07:16 PM
http://www.imagehosting.com/out.php/i416165_nights2official20070401110447092.jpg (http://www.imagehosting.com)
http://www.imagehosting.com/out.php/t416182_4gzj2bm.jpg (http://www.imagehosting.com/out.php/i416182_4gzj2bm.jpg)
...in the form of NiGHTS 2. Yeah, that NiGHTS, that one game that your one friend with a Saturn probably had and you played maybe for five minutes. Or maybe you didn't know anyone with a Saturn (I sure didn't). Anyway, here's a video of someone playing "Soft Museaum" from NiGHTS 1.
http://www.youtube.com/watch?v=wV3GPwRQNCc
If you can't tell what is going on in the movie, at the begining, the user selects a stage with a kid asociated with it. The player is then put into a dream world and then takes control of the kid, and tries to walk towards the shrine with NiGHTS, the title charactor, in it. However, on his way, enemies come along and steal the kid's gems (what is it with Sonic Team and gems anyway), and lock them in gem containers. After they're done, the kid gets his bearings and goes up to NiGHTS, who you then take control of. This is the main chunk of the game, and it involves flying throughout the world on a rail getting enough of those blue spheres to break open a gem container and get the gem. You then have to go back to your starting point to go to the next leg of the stage, but what most people do is hang around on the current leg and try and get points until they have almost no time left, then make a break for the shrine, so they get away from that leg with more points and a better grade. If you run out of time, you lose control of NiGHTS and you are cast into the dream world as the kid again, and have to find NiGHTS before a scary fucking walking clock catches up with you and wakes you up (Game Over). Anyway, once you do four legs of the stage, you have all five gems left and then NiGHTS gets to face a boss, which he(?) has to defeat within a certain amount of time or else you get woken up anyway (Game Over). Honestly, once you figure out bosses weaknesses, the game itself is rather easy, but it's such a great fun relaxing game with amazing art direction (too bad it was on the Saturn which had terrible 3D with annoying pop-in), an awesome soundtrack, and there is challenge of getting a high score. And...you know....it came out on the Saturn, and while it sold well, almost nobody had a Saturn back then.
http://www.imagehosting.com/out.php/t416187_48mi046.jpg (http://www.imagehosting.com/out.php/i416187_48mi046.jpg)
Thus it's no wonder that Sonic Team fans have been screaming at SEGA for a sequel for years now. But unfortuniatly, Yuji Naka, one of the designers of the origional game was a little timid about creating a sequel, afraid that he wouldn't know how to make it any better (Wait, someone at SEGA who is against shovelware? Shocking, I know...). However, it just so happened that his origional design document, in addition to requiring an analog pad (which SEGA delivered on), also required motion sensing technology that in spite of SEGA's gimmicky reputation back then was too out there even for them.
Wait a minute...motion sensing? Did someone say motion sensing? :)
Say hello to NiGHTS 2 for the Nintendo Wii.
http://i9.tinypic.com/29zd4yu.jpg
Currently, aside from a couple screenshots and magazine scans, not a hell of a lot is known about it. Perhaps the most inreseting ithing that has been posted so far is an interview with lead designer Takeshi Iizuka:
http://www.play-nintendo.com/playnintendo/content.php?content_id=809
Yep, Sonic Team is working on this game. Although their games have been really hit or miss lately (especially Sonic 360), Iizuka's personal lead designing repituare consists of NiGHTS, Sonic Adventure, SA2, Sonic Heroes and Shadow the Hedgehog (which...honestly...was not a bad game once you got over the fact that it was SHADOW with a GUN), and it looks like he's in the right frame of mind for creating NiGHTS, wanting to hold off on it for so long due to gameplay evolution reasons instead of graphical or franchise milking ones.
More information here
http://www.imagehosting.com/out.php/t416182_4gzj2bm.jpg (http://www.imagehosting.com/out.php/i416182_4gzj2bm.jpg)
...in the form of NiGHTS 2. Yeah, that NiGHTS, that one game that your one friend with a Saturn probably had and you played maybe for five minutes. Or maybe you didn't know anyone with a Saturn (I sure didn't). Anyway, here's a video of someone playing "Soft Museaum" from NiGHTS 1.
http://www.youtube.com/watch?v=wV3GPwRQNCc
If you can't tell what is going on in the movie, at the begining, the user selects a stage with a kid asociated with it. The player is then put into a dream world and then takes control of the kid, and tries to walk towards the shrine with NiGHTS, the title charactor, in it. However, on his way, enemies come along and steal the kid's gems (what is it with Sonic Team and gems anyway), and lock them in gem containers. After they're done, the kid gets his bearings and goes up to NiGHTS, who you then take control of. This is the main chunk of the game, and it involves flying throughout the world on a rail getting enough of those blue spheres to break open a gem container and get the gem. You then have to go back to your starting point to go to the next leg of the stage, but what most people do is hang around on the current leg and try and get points until they have almost no time left, then make a break for the shrine, so they get away from that leg with more points and a better grade. If you run out of time, you lose control of NiGHTS and you are cast into the dream world as the kid again, and have to find NiGHTS before a scary fucking walking clock catches up with you and wakes you up (Game Over). Anyway, once you do four legs of the stage, you have all five gems left and then NiGHTS gets to face a boss, which he(?) has to defeat within a certain amount of time or else you get woken up anyway (Game Over). Honestly, once you figure out bosses weaknesses, the game itself is rather easy, but it's such a great fun relaxing game with amazing art direction (too bad it was on the Saturn which had terrible 3D with annoying pop-in), an awesome soundtrack, and there is challenge of getting a high score. And...you know....it came out on the Saturn, and while it sold well, almost nobody had a Saturn back then.
http://www.imagehosting.com/out.php/t416187_48mi046.jpg (http://www.imagehosting.com/out.php/i416187_48mi046.jpg)
Thus it's no wonder that Sonic Team fans have been screaming at SEGA for a sequel for years now. But unfortuniatly, Yuji Naka, one of the designers of the origional game was a little timid about creating a sequel, afraid that he wouldn't know how to make it any better (Wait, someone at SEGA who is against shovelware? Shocking, I know...). However, it just so happened that his origional design document, in addition to requiring an analog pad (which SEGA delivered on), also required motion sensing technology that in spite of SEGA's gimmicky reputation back then was too out there even for them.
Wait a minute...motion sensing? Did someone say motion sensing? :)
Say hello to NiGHTS 2 for the Nintendo Wii.
http://i9.tinypic.com/29zd4yu.jpg
Currently, aside from a couple screenshots and magazine scans, not a hell of a lot is known about it. Perhaps the most inreseting ithing that has been posted so far is an interview with lead designer Takeshi Iizuka:
http://www.play-nintendo.com/playnintendo/content.php?content_id=809
Yep, Sonic Team is working on this game. Although their games have been really hit or miss lately (especially Sonic 360), Iizuka's personal lead designing repituare consists of NiGHTS, Sonic Adventure, SA2, Sonic Heroes and Shadow the Hedgehog (which...honestly...was not a bad game once you got over the fact that it was SHADOW with a GUN), and it looks like he's in the right frame of mind for creating NiGHTS, wanting to hold off on it for so long due to gameplay evolution reasons instead of graphical or franchise milking ones.
More information here