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View Full Version : Enemies->Warp?



Majora
03-29-2007, 08:53 PM
Yea, a screen flag that says that, and you set the side warp for the room, and get warped when the enemies are all good and dead.

Linkus
03-30-2007, 01:08 PM
Wouldn't Enemies->Secret and a Direct Warp combo as a Secret Flag(covered by tiles in Layer 1)work?

Nimono
03-30-2007, 01:11 PM
Autowarp would be better, as the moment it's on-screen, it warps you.... So yeah, Enemies->Secret + Auto-warp already gives you what you want. :)

Petoe
03-30-2007, 02:38 PM
Indeed, Auto-Warp is perfect, no need to invent new unnecessary features like this idea. :)

Majora
03-30-2007, 10:29 PM
Well, it's not like people don't use layers 1 and 2 for other stuff! Did you think about that?

beefster09
03-30-2007, 10:54 PM
Umm... You only need one tile for the warp.

Majora
03-30-2007, 11:51 PM
No, I mean like, if you have a boss room, and the quest maker wants the player to be warped out of the room instantly, but has stuff on layers 1 and 2, how can the quest maker accomplish that?

Nimono
03-31-2007, 12:38 AM
No, I mean like, if you have a boss room, and the quest maker wants the player to be warped out of the room instantly, but has stuff on layers 1 and 2, how can the quest maker accomplish that?

By listening. I told you, use Auto-Warp. Disguise it as normal ground. >_< It doesn't matter WHERE you put it, either, as long as it's on Layer 0. Heck, I recommend using it at a place where a solid object should be. For dungeons, I'd suggest the top-left corner. ;)