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View Full Version : Room type "Boss"



rocksfan13
03-03-2007, 11:15 AM
Taken from THIS (http://www.armageddongames.net/forums/showpost.php?p=1115228&postcount=12) suggestion.

Works the same as "Zelda" room type, but without the fires and the string disappears after displaying. Shouldn't be too hard to implement since the Zelda type already exists. Just need to remove the fire and make the string disappear after display.

Would allow the creator to have a talking Boss without the use of a warp.

The_Amaster
03-03-2007, 03:08 PM
Really simple, really cool. Seconded.

_L_
03-04-2007, 12:20 AM
Better idea: a string control code. Something like GOTOIFENEMY, where if enemies are(n't) in the room, it goes to another (possibly empty) string.

rocksfan13
03-04-2007, 11:23 PM
One problem. With regular strings in rooms with guys, you can only walk half the room.

A room like this needs to be fully walkable.

The_Amaster
03-04-2007, 11:43 PM
I think that L confirmed that he was somehow gettign rid of the invis. wall on string rooms, or something.

cbailey78
03-05-2007, 05:01 PM
I think that L confirmed that he was somehow gettign rid of the invis. wall on string rooms, or something.

Probably make it a Quest Rule or Screen Data.

_L_
03-06-2007, 03:11 AM
It already exists: it's a rule called "Messages Disappear."

Shoelace
03-06-2007, 06:40 AM
Wait, so the invisible wall is gone from the betas. Yay! For that to happen do you have to check the rule Messages Disappear? If so, how I have a reason to check that quest rule. You rock _L_.

rocksfan13
03-06-2007, 01:26 PM
With that rule, does it have the message appear only once or does it come up every time?

Kinda seems dumb to have a boss that keeps talking when there isn't one there anymore.