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View Full Version : Custom Enemy Death Animation



idontknow
02-26-2007, 03:01 PM
There should be a quest rule called "New Enemy Death Sequences." If checked, then all enemies use a D. Tile, which you pick in the enemy editor. The D. Tile is the "Death Tile" used for when the enemy dies. This way, each enemy can die in a different way. This would probably also require two more options--Death Animation Frames & Death Animation Speed.

So, you could have some enemies explode when they die (like LoZ:TP) while also having enemies that "melt" when they are defeated, or an enemy that can only be defeated by the hammer so it's Death Animation is that it becomes flattened like a pancake. Or you could make it so all "basic" enemies die in one way while your bosses die in another way (they explode, or turn into ashes, or something)

The_Amaster
02-26-2007, 10:55 PM
Cool! Some dev do a feasibility analysis, and if it's really simple, I second it..

_L_
02-28-2007, 12:58 PM
Aw, alright. I'll look into it.