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View Full Version : Please, more level dependans csets.



Evan the Great
02-15-2007, 12:12 PM
PLease make ZC so it has more level dependants csets. Making a tileset is a real pain when I only have 3 csets to work with.
thank you.

Limzo
02-15-2007, 03:23 PM
....using 256 colours in one tile is your friend....

The_Amaster
02-15-2007, 08:34 PM
What do you mean. You should have liek 14 csets. Are you working in liek the classic tile set. Cause you can make yoru own palletes, or own csets. Graphics->Palletes

Revfan9
02-16-2007, 05:15 PM
He means that you can currently only change Csets 2,3,4, and 9 in the different level palettes. I think he's suggesting to be able to change out all of them, and this has been suggested many, many many times before, although I second it...

Master_of_Power
02-16-2007, 05:24 PM
thirded

*b*
02-16-2007, 08:47 PM
Fourthed, though I know it won't be implimented any time soon. Somone explained it to me, but I don't remember what the reasoning was

What I'd LOVE to see is a GBA-style system of handling palettes. 256 colors for sprites (16 16-color palettes), and 256 colors for areas (Again, 16 16-color palettes). The second 256 colors would change like level CSets

Revfan9
02-17-2007, 12:55 AM
Opinion changed. Want *b*'s suggestion.

Although the full SNES system would be more feasible, as Allegro already supports it. The GBA system would probably require throwing out Allegro, and therefore having to rewrite almost all of the code.

Limzo
02-18-2007, 05:01 AM
I'd rather just have two extra Level CSets. Otherwise I worked my butt off getting GBA palletes to fit into ZC for nothing (with Relic's unrealised help, of course ;))