Nimono
02-02-2007, 12:16 AM
Let's face it- A ton of features are extremely limited when combo types can only work on Layer 0. However, I'm sure there are a few quests that take advantage of that, so just make it a quest rule with a screen flag toggle. Seriously, there is NO better example for why this is good other than it limits a TON of features. For example, push blocks. Push blocks create an undercombo when pushed. Sure, you could put the ground on Layer 1 or 2, but what if you have a staircase or something? You'd have to prevent the Push Block from going over it. But what if you don't want that? Push the block over the stairs, and.... Oop! They're gone! Putting them on Layer 1 or 2 won't work, because Combo Types don't work there. Why do the special Copycat combos get to be the ONLY ones that work on Layers? Why can't the rest of the combos work there, too? Seriously, it limits features greatly, even items! Take my Cane of Somaria script. Some quests would require the ground to be on layer 1 or 2. Stairs, again, MUST BE PLACED ON LAYER 0. So.... Create a block and push it over stairs, and what good will it do you? NONE. It destroys the combo. Honestly, I cannot think of any other example to give but that, so.... Please, make a quest rule to allow this!