Chibidia
01-30-2007, 09:38 PM
I was thinking to myself today all the great N64 games released back in the 90's. Titles that come to mind of course are Zelda, Mario, Goldeneye... uhh... I'm sure others? But anyhow, the games that get the respect 9/10 times you mention N64 games. But... I ponder back and I thought to myself "hey, I had quite a few games"... and Zelda and Mario weren't always plugged into the system. Ya see, I found a unique joy playing games that got "bad reviews" or budget titles no-one really heard of. Games like Chamelion Twist, Clayfighter DC, Earthworm-Jim 3D, Bomberman-64, ect.
Take BM64 for example. I loved the environments, the quirky music, the top-down view, the free-form levels that still had obsticals always insight... hell, I even liked the multiplayer. But, the game usually gets negative say because it was "non-traditional" and was just another Mario-esque game (but hell, could it not? The controller was basically designed for M64). Non-traditional?... yes. Still fun?... in my opinion... yes. This was a 3D console that I stood playing for an hour straight until my grandparents had to tear me away the first time I witnessed it. Something great that a kid who grew up with 2D games would find so alien and amazing. If it was a 3D system and it had to remain "traditional"... Mario would be another side-scroller as opposed to the "ground breaking 3D platformer" it was.
I personally think I found many games that had this "free-form freedom" so amazing was due to the fact that each one was this awsome little world that I had the freedom to explore and gander at as long as I wanted too. It was a simple world too. Not like in Zelda where you were constantly nagged at to do this and that and complete this. It made you feel as if you were always "on the job" and couldn't take time to dick around and view Hyrule. I really miss games like this. The N64 just had so many... and now they're gone. I'd love to yet see again a game that didn't really put pressure on some "save this and that" storyline and just made a ton of levels with awsome, alien-like atmosphere to run around in. If anyones ever played "Bomberman Hero"... you know what I'm talking about. Yeah, many people probably hate that game... but I thought it was pretty unique, and I'd love to see this style, this type of game again someday.
Take BM64 for example. I loved the environments, the quirky music, the top-down view, the free-form levels that still had obsticals always insight... hell, I even liked the multiplayer. But, the game usually gets negative say because it was "non-traditional" and was just another Mario-esque game (but hell, could it not? The controller was basically designed for M64). Non-traditional?... yes. Still fun?... in my opinion... yes. This was a 3D console that I stood playing for an hour straight until my grandparents had to tear me away the first time I witnessed it. Something great that a kid who grew up with 2D games would find so alien and amazing. If it was a 3D system and it had to remain "traditional"... Mario would be another side-scroller as opposed to the "ground breaking 3D platformer" it was.
I personally think I found many games that had this "free-form freedom" so amazing was due to the fact that each one was this awsome little world that I had the freedom to explore and gander at as long as I wanted too. It was a simple world too. Not like in Zelda where you were constantly nagged at to do this and that and complete this. It made you feel as if you were always "on the job" and couldn't take time to dick around and view Hyrule. I really miss games like this. The N64 just had so many... and now they're gone. I'd love to yet see again a game that didn't really put pressure on some "save this and that" storyline and just made a ton of levels with awsome, alien-like atmosphere to run around in. If anyones ever played "Bomberman Hero"... you know what I'm talking about. Yeah, many people probably hate that game... but I thought it was pretty unique, and I'd love to see this style, this type of game again someday.